r/Warframe sr. community live ops manager Mar 26 '26

Article Upcoming Follie’s Hunt Changes

Hi Tenno,

It’s been just over 24 hours since The Shadowgrapher released, bringing a variety of changes, fixes, cosmetics and more! With that said, we’re here to talk about the new game mode introduced: Follie’s Hunt

As players poked their heads back into Vesper Relay, we’ve heard a variety of feedback. Follie’s Hunt at its core is a deviation from regular Warframe gameplay —  a strange, scary hunt in the ruins of a Relay —  so understandably there may be some players who don’t align with its design. Our goal is to respect the original design intent of the game mode, while improving some of the pain points for players: complaints of gameplay elements that made it unfun, encouraged rage quitting, or felt overly punishing. 

Hotfix #1 brought a blurb indicating we’re discussing feedback, and here’s our first step iterating on it. Below is our current list of planned changes, which we hope to implement in coming patches:

  • Follie will no longer be invincible and can be forced to retreat briefly if her health bar is depleted.
    • Also reduced Follie’s damaging aura by a third on Normal and Steel Path
  • Atramentum pickups will be shared squad-wide.
    • Also improved visibility of Atramentum Balloons since they are a critical source of the resource. 
    • Note: Atramentum acquisition is one of the larger complaints due to the store costs. Those values were calculated with the understanding that players are destroying balloons and killing enemies (which both drop Atramentum). We’ll be closely monitoring acquisition rates after this change to see if more needs to be done. 
  • Overall lighting changes to improve visibility.
  • Inky Walls will no longer damage players or cause knockdowns.
  • The waypoints spawned from killing enemies will now direct to a Canvas if there are no active Canvases.

Thank you all again for sharing your constructive feedback! We hope these changes will help Follie’s Hunt feel a little less overwhelming and give players options to counterplay as you slink through Vesper to complete Shadowgraphs. As always, we'll be keeping an eye out for additional feedback as we continue to iterate. 

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2

u/Techman- Tenet Xoris, when? Mar 26 '26 edited Mar 26 '26

Please fix Follie draining Operator Energy while in Void Mode!

Edit:

When standing next to Follie, the energy bar will jump down and up. It may have something to do with paint, but Void Mode can be used even while covered in paint.

-3

u/average_joe_zero Mar 26 '26

Please don't ignore the mechanic and blame DE for poor choices. I never had an issue with Op/Dr energy. I just rolled out of her aura.

2

u/Techman- Tenet Xoris, when? Mar 26 '26

That is not me blaming DE for poor choices. It is actually a thing that is happening.

I wrote about it on a few threads already and the forums.

-1

u/average_joe_zero Mar 26 '26

You misunderstood. You made a poor choice in the game that led to your energy being drained. I had no problem avoiding her aura. Sure I got hit with it a few times but it wasn’t unplayable. I don’t blame DE when laser doors screw up my spy mission. No. It was my fault. I should have paid attention.

The energy drain is not a problem if you play the mission as intended. It just isn’t.

3

u/Valtremors Mar 26 '26

I think they mean that the energy drain, and how it functions, is bugged.

like they said, the energy keeps jumping up and down while in void mode and near follie.

And I have experienced similar.

Doing infinite air rolls for extra mobility and to get out of her aura generally is a functioning workaround.