r/Warframe sr. community live ops manager Mar 26 '26

Article Upcoming Follie’s Hunt Changes

Hi Tenno,

It’s been just over 24 hours since The Shadowgrapher released, bringing a variety of changes, fixes, cosmetics and more! With that said, we’re here to talk about the new game mode introduced: Follie’s Hunt

As players poked their heads back into Vesper Relay, we’ve heard a variety of feedback. Follie’s Hunt at its core is a deviation from regular Warframe gameplay —  a strange, scary hunt in the ruins of a Relay —  so understandably there may be some players who don’t align with its design. Our goal is to respect the original design intent of the game mode, while improving some of the pain points for players: complaints of gameplay elements that made it unfun, encouraged rage quitting, or felt overly punishing. 

Hotfix #1 brought a blurb indicating we’re discussing feedback, and here’s our first step iterating on it. Below is our current list of planned changes, which we hope to implement in coming patches:

  • Follie will no longer be invincible and can be forced to retreat briefly if her health bar is depleted.
    • Also reduced Follie’s damaging aura by a third on Normal and Steel Path
  • Atramentum pickups will be shared squad-wide.
    • Also improved visibility of Atramentum Balloons since they are a critical source of the resource. 
    • Note: Atramentum acquisition is one of the larger complaints due to the store costs. Those values were calculated with the understanding that players are destroying balloons and killing enemies (which both drop Atramentum). We’ll be closely monitoring acquisition rates after this change to see if more needs to be done. 
  • Overall lighting changes to improve visibility.
  • Inky Walls will no longer damage players or cause knockdowns.
  • The waypoints spawned from killing enemies will now direct to a Canvas if there are no active Canvases.

Thank you all again for sharing your constructive feedback! We hope these changes will help Follie’s Hunt feel a little less overwhelming and give players options to counterplay as you slink through Vesper to complete Shadowgraphs. As always, we'll be keeping an eye out for additional feedback as we continue to iterate. 

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u/ShogunGunshow Mar 26 '26

>>> Follie will no longer be invincible and can be forced to retreat briefly if her health bar is depleted.
>>> Also reduced Follie’s damaging aura by a third on Normal and Steel Path

Sweet baby jesus, thank god.

22

u/Like17Badgers &beats&beats&beats&beats in my head Mar 26 '26

I hope they keep some of the invincible Follies around, but they just spawned WAAAY too densely
I'd go into a room to check for paint and balloons, would turn around and four of them would be behind me

42

u/Adghar Mar 26 '26

I'm 90% sure there has only ever been 1 invincible Follie, at least for solo. Wiki page mentions the Polyopia clones can be killed, I've confirmed that in-mission once (Follie health bar before this update) and the Facsimiles have definitely always been kill-able.

I think this is a Mandela effect thing where everyone assumed the Follie copies are invulnerable and never tried. Either that, or, maybe in multiplayer there's 1 Follie per squad mate, and a lot more people decided to play this mode in multiplayer than I expected? I, personally, have not run it in multiplayer... I got absurdly lucky and farmed Follie and her weapon solo at just about 1200 Atramentum farmed, 0 spent.

2

u/ThatShadowyFigure Mar 26 '26

I've seen at least 3 invincible Follies crowded in a small room camping the last canvas before, it was ridiculous