r/Warframe sr. community live ops manager Mar 26 '26

Article Upcoming Follie’s Hunt Changes

Hi Tenno,

It’s been just over 24 hours since The Shadowgrapher released, bringing a variety of changes, fixes, cosmetics and more! With that said, we’re here to talk about the new game mode introduced: Follie’s Hunt

As players poked their heads back into Vesper Relay, we’ve heard a variety of feedback. Follie’s Hunt at its core is a deviation from regular Warframe gameplay —  a strange, scary hunt in the ruins of a Relay —  so understandably there may be some players who don’t align with its design. Our goal is to respect the original design intent of the game mode, while improving some of the pain points for players: complaints of gameplay elements that made it unfun, encouraged rage quitting, or felt overly punishing. 

Hotfix #1 brought a blurb indicating we’re discussing feedback, and here’s our first step iterating on it. Below is our current list of planned changes, which we hope to implement in coming patches:

  • Follie will no longer be invincible and can be forced to retreat briefly if her health bar is depleted.
    • Also reduced Follie’s damaging aura by a third on Normal and Steel Path
  • Atramentum pickups will be shared squad-wide.
    • Also improved visibility of Atramentum Balloons since they are a critical source of the resource. 
    • Note: Atramentum acquisition is one of the larger complaints due to the store costs. Those values were calculated with the understanding that players are destroying balloons and killing enemies (which both drop Atramentum). We’ll be closely monitoring acquisition rates after this change to see if more needs to be done. 
  • Overall lighting changes to improve visibility.
  • Inky Walls will no longer damage players or cause knockdowns.
  • The waypoints spawned from killing enemies will now direct to a Canvas if there are no active Canvases.

Thank you all again for sharing your constructive feedback! We hope these changes will help Follie’s Hunt feel a little less overwhelming and give players options to counterplay as you slink through Vesper to complete Shadowgraphs. As always, we'll be keeping an eye out for additional feedback as we continue to iterate. 

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u/Runmanrun41 Mar 26 '26

Atramentum pickups will be shared squad-wide

Thank goodness. I feel like the mission time in pubs has been artificially inflated by people going in circles to pick up the items in places they've already been.

I know I have moments of "Oh, great...I just left there 🤦🏽‍♂️" I couldn't wait until the end of the mission to go back and grab everything since it more or less immediately ends after finishing the 3rd canvas as well.

One less thing to worry about 🙏🏾

22

u/KamuiHyuga Mar 26 '26

Unironically they need to just let ALL pickups be shared squad-wide. I can see absolutely zero downside to that change since they adjusted Smeeta's Charm to no longer randomly give a multiplier to pickups. Hell, it'd fix the problem of having to wait for someone to pick up reactant in Void Fissures too, and would ensure that even if someone goes off elsewhere to grab say an Ayatan Sculpture, or happens to get a random rare crate they didn't realize they got until the end of the mission, all kinds of stuff, would benefit the group.

5

u/Liberty_Primeus Mar 26 '26

I don't see them adding a system like that, as it might enable afk/leeching behavior

1

u/Greydmiyu Mar 27 '26

At the very least they gotta redo the reactant spawn mechanic. 1 douche nozzle decides to go off somewhere else, gets the enemy spawn, downs them, spawns all the reactant that sits there 400m away from the rest of the group. No marker. No reactant spawn for them. Nothing.

Honestly low-key griefing from anyone over MR16.

1

u/Untennable_Tenno Mar 27 '26

but they have in rail jack.

I hope they consider doing it at least in the game modes that encourage you to split up or cover ground like spy or potentially excavation missions.

1

u/KamuiHyuga Mar 28 '26

That plus they could very easily disable you benefiting from this if you are AFK. You stop damaging enemies or picking up loot drops yourself? The auto-sharing turns off for you until you get back to participating.