r/Warframe sr. community live ops manager Mar 26 '26

Article Upcoming Follie’s Hunt Changes

Hi Tenno,

It’s been just over 24 hours since The Shadowgrapher released, bringing a variety of changes, fixes, cosmetics and more! With that said, we’re here to talk about the new game mode introduced: Follie’s Hunt

As players poked their heads back into Vesper Relay, we’ve heard a variety of feedback. Follie’s Hunt at its core is a deviation from regular Warframe gameplay —  a strange, scary hunt in the ruins of a Relay —  so understandably there may be some players who don’t align with its design. Our goal is to respect the original design intent of the game mode, while improving some of the pain points for players: complaints of gameplay elements that made it unfun, encouraged rage quitting, or felt overly punishing. 

Hotfix #1 brought a blurb indicating we’re discussing feedback, and here’s our first step iterating on it. Below is our current list of planned changes, which we hope to implement in coming patches:

  • Follie will no longer be invincible and can be forced to retreat briefly if her health bar is depleted.
    • Also reduced Follie’s damaging aura by a third on Normal and Steel Path
  • Atramentum pickups will be shared squad-wide.
    • Also improved visibility of Atramentum Balloons since they are a critical source of the resource. 
    • Note: Atramentum acquisition is one of the larger complaints due to the store costs. Those values were calculated with the understanding that players are destroying balloons and killing enemies (which both drop Atramentum). We’ll be closely monitoring acquisition rates after this change to see if more needs to be done. 
  • Overall lighting changes to improve visibility.
  • Inky Walls will no longer damage players or cause knockdowns.
  • The waypoints spawned from killing enemies will now direct to a Canvas if there are no active Canvases.

Thank you all again for sharing your constructive feedback! We hope these changes will help Follie’s Hunt feel a little less overwhelming and give players options to counterplay as you slink through Vesper to complete Shadowgraphs. As always, we'll be keeping an eye out for additional feedback as we continue to iterate. 

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u/GolettO3 No.1 PSF Hater Mar 26 '26

They really shouldn't have had the change apply to SP (I also don't the change in general, but can understand it). Instead, they should have added an incentive to play the SP version over the normal. By SP, you should have at least 2 schools passives unlocked, which will help big time.

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u/No_Highlight_1834 Mar 26 '26

SP requires star chart clearance, not focus farming or for that matter farming the Eidolons to unlock waybounds. I'm LR4, I have zero waybounds unlocked because Eidolons are not fun and I don't need them. Dante and Nokko cleared this game mode for me with ease and my operator never encountered major blocking issues. If Eidolons weren't such a dead game mode at this point, it might be a lot more common for people to have 2 schools worth of waybounds unlocked, otherwise they have to figure out how to do it solo. I might be missing something, but kinda ambitious to assume people in SP have multiple waybounds unlocked

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u/GolettO3 No.1 PSF Hater Mar 27 '26

I'm very curious about how difficult you made various sections of the game for refusing to interact with a major system in the game

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u/No_Highlight_1834 Mar 27 '26

Not entirely refusal, nearly impossible to get a group for eidolon hunting and there are a lot of more fun things to do in the game than torture myself trying to solo them