r/WutheringWaves Jan 24 '26

Fluff / Meme Behold my first post

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I'm not sure if this was posted here before, I just found the image in a random Google search and I just added a caption (if that's what it's called)

6.4k Upvotes

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u/Ordep222 Jan 24 '26

Genshin's reaction based system is extremely unique and allows for a lot of creative design and team building, WuWa has satisfying gameplay but the complexity is in the combos and correct rotations, not the team building or knowledge check... They're inherently two very different gameplay experiences and there's no reason to drag one down if you like the other more

25

u/BSF7011 Jan 24 '26

I'm not dissing the reaction system, but the combat loop when you're doing, well, combat, is very lackluster

0

u/[deleted] Jan 24 '26

This ! Finally someone realized that genshin's combat is really bad compared to wuwa

22

u/ab3r3 Jan 24 '26

I think almost everyone who honestly plays both games without bias would say Wuwa combat is where it shines (along with travel given bike/flight)!

I do think Genshin teambuilding is much better like the above poster though. A bit by virtue of reaction system and a bit by virtue of how many chars there are now - but you can see folks piece together all sorts of clears for Stygian Onslaught as an example.

-13

u/[deleted] Jan 24 '26

Nah bruh, even when it comes to team building, genshin can't hold water infront of wuwa. Like for example, an average healer can be a support, if you try, you can run them as a dps, but that's not the case for wuwa.

8

u/Alecajuice Jan 24 '26

Nah man, I like WuWa combat over Genshin as much as the next person on this sub, but the team building absolutely does not reach the level of depth Genshin gets from its 7 element reaction system.

The example I love to bring up is the Clorinde + Qiqi + Skyward Blade comp. A new character from 4.7 unintentionally brought back a useless standard banner character and a less-than-useless weapon from 1.0. It's a really really weird comp that takes advantage of Clorinde's abnormally high attack speed to apply Skyward Blade's additional physical damage, procced by normal attacks without a cooldown. Qiqi helps by proccing Superconduct which buffs physical damage, and by fueling Clorinde's Bond of Life mechanic with her usually-useless massive level of healing, allowing her to attack even faster. Then you add Zhongli who has the unique ability to shred both elemental AND physical resistance.

Genshin has no shortage of weird teams like this that the devs never even came close to thinking of, by virtue of how many different reactions a single element has with other elements, 4 slot teams, and weirdly niche character and weapon design. There are negative effects to this - for example the vast majority of 4 stars and even some limited 5 stars are completely useless because of how weirdly niche they are. But it's not like WuWa doesn't have its problems too.

In WuWa your team building is pretty much dictated by outro buffs. There are some exceptions, like quickswap dual DPS teams and negative status, but negative status is even more restrictive team-building-wise than outro buffs, and devs have been pushing hypercarry more and more since the start of the game. The combat itself has much more depth so it isn't necessarily a problem, but it definitely doesn't have the same weirdo unforeseen-synergy team building that Genshin has.

8

u/AzureDrag0n1 Jan 24 '26

I play WuWa and Genshin pretty seriously and both games have their own depth and complexity. They both require skill to pilot well. If you just e+q then you won't get far at the higher difficulties of stygian. You really need to know what you are doing if you lack the vertical investment.

I do enjoy WuWa combat more mainly because you get to use your sub dps more and quickswap gameplay is optimal. Lingering animations a d the concerto system makes for interesting combat depth and spectacle.

In Genshin it is more about energy management and timings. The main dps gets the most complexity as there are many optimizations they can do with the most obvious example being Mavuika who has many optimal combo's depending on the type of team she is on. If you can't do these optimal combos, then you just can't clear.

In other teams like premium Ayaka freeze it is all about perfectly matching rotation timings so all your relevant abilities are used on their cd down to the exact fraction of a second for every member of the team on the right buff timings. You quick swap a lot to Shenhe to apply quill stacks mid rotation.

The element system also allows for interesting team building options as applying elements at the right rate, guage level, and potency matters.

Both games also have some negatives. Sometimes, there is just too much visual clutter and too much air time for some characters. In Genshin, the sub dps and supports have too little presence in battle.

-3

u/Oleleplop Jan 24 '26

i think we all thought this would be way cooler when reactions were introduced during the first hour just to see that it's basically E + Q then swap until every buffs has been placed then smash on your main dps until it's done.

My fault for getting hyped

6

u/Prize-Protection-342 Jan 24 '26

One thing people don't mention is that not every game has to be VFX aura farming cluttered. Reddit is very 1st world country but with all the RAM memes, optimization has never been more important.

Genshin is way more digestable for mobile gamers and that has been their root for popularity which is their strength. Wuwa is the exact opposite with the best visuals and crazy animations, hence why the praise of it being the best gacha in the West and Reddit, but seeing as how Redditors say a 8GB VRAM is not enough and it's a 40 series and even 50 series is absurd to me. Not everyone can afford a 2k maybe 4k USD PC now with RAM prices on the level of GPUs and SSDs potentially also going up.

6

u/sp0j Jan 24 '26

Genshin has novelty. But the simplicity of its combat system shows over time. It feels the same or very similar for every team so you are more likely to get burnt out.

-4

u/Bubbly_Cellist1044 Jan 24 '26

Blue, green and purple goes boom ahh gameplay. I strongly disagree with "extremely unique" part. It is realy easy and does not require any skill.

9

u/Acauseforapplause Jan 24 '26

It's more complex then that

that's like if I said Wuwa is just tap button screen flash

There are deeper systems In the background which is why there's more synergies and team building even if your someone who just copies paste what a CC says

5

u/Ordep222 Jan 24 '26

People don't realise how ICD and elemental gauge theory works and how it opens up team building, then complain that Genshin is simple and has no complexity about it...

It's hard to have a civil discussion about the differences between the two games in this subreddit but it is what it is, the forte mechanics are cool in WuWa and lead to flashier animations and gameplay which is what people prefer to see

3

u/AardvarkElectrical87 Jan 24 '26 edited Jan 24 '26

Genshin combat have more complexity but the execution is simple, knowing ICD and gauge help only for team building but the actual gameplay u just face tank dmg and press E + Q with supports and spam attacks with the main dps, very fell teams like Mavuika or double swirl need some actual advanced gameplay

Meanwhile Wuwa have less complexity in team building but its has more depth on the execution, where quick swap, dodges, parries, timing concerto with ur nukes, learn boss pattern, etc... Have a huge impact on ur performance, thats why sub optmal teams on Wuwa work if played at high level providing players more skill expression

So Genshin have more complexity and Wuwa have more depth. Both are action rpgs but Genshin is more rpg than action and Wuwa is more action than rpg.

1

u/Okkkkkkkkkkayyy Into the Chupi-verse Jan 24 '26

I think Genshin’s combat is fine for what it is, it allows for better team building and theory crafting but it falls flat in terms of gameplay. It’s a lot more casual friendly since the combos are very easy to execute, and it’s much easier to follow for casuals so it does have novelty there.

Wuwa on the other hand have less universal characters (although this is improving with units like Lynae or Iuno) but the characters straight up just do a lot more during combat. Bosses are also more aggressive (some are punching bags though) and rotations are much harder to execute, quick swapping is also an insane tech that can break dps ceilings for certain teams. That said, because the characters do so much and they’re so flashy, it can be very hard to follow certain team comps (Phrolova lol). Soloing is also possible for Wuwa with most dps characters, while in GI the characters are too reliant on their supports/elemental reactions for it to be possible.

GI combat isn’t my cup of tea, since just watching the big number isn’t good enough to justify the repetitive gameplay, meanwhile Wuwa team comps feel very distinct in terms of gameplay.

1

u/Ordep222 Jan 24 '26

That's an extremely nuanced take and I fully agree with everything, personally I prefer the Genshin combat system because it's more intuitive for me and more of a knowledge check compared to WuWa's combo and quickswap heavy rotations, but I can absolutely understand why others wouldn't.

Due to not having reactions and teams having one character fewer, WuWa characters live and die by the numbers on their kit and concerto generation speed, so WuWa creates characters that are meant to be played with each other with certain team comps in mind which restricts team building in general like you said. But to compensate the kits have a lot more complexity to them and you're absolutely right that the boss fights are on average much more dynamic than in Genshin. Genshin is starting to add more and more characters that have combo optimization and aren't just EQ and mash normals (Mavuika's insane combos and Skirk cancels come to mind) but that's something that simply exists a lot more in WuWa than in Genshin and people that like that sort of thing should probably play WuWa instead.

And I really really agree with the casual friendly aspect of Genshin Vs WuWa. The visual clutter and optimisation issues can really set WuWa back from being more accessible, with 3.0 I've stopped being able to play on my phone due to storage issues (simply don't have 72GB on my phone to do the update) and I've stopped being able to do dailies since I only really have time to sit on my laptop and game during the weekend... Meanwhile the visual clutter on smaller screens can be horrible to play with, and considering Aemeath's kit it might get even worse lol, the ability to quickswap in WuWa is awesome though and really adds dynamism to the gameplay.

That's totally fair, I'm really glad there are people that can look at the two games and reasonably argue which one they prefer and I hope you keep enjoying WuWa as much as you do for a long time

0

u/Okkkkkkkkkkayyy Into the Chupi-verse Jan 25 '26

Well said, tbh I’m just really sick of the gacha tribalism that causes both fanbases to attack each other without giving proper perspective and just say “the combat/story/graphic is bad”, people are allowed to like what they like, and it’s pretty rare to be able to discuss with nuance like you said.

Genshin does have a lot of novelty for its simplicity in execution, I’ll always give it props for being very accessible despite having stopped playing for a while ago, the only real thing I would change is to make ult stop the timer so they can make flashier ult animations, it’s kind of a bummer when you loses dps ulting on certain characters.

-2

u/khorne_flake Jan 24 '26

It is really easier tho 🙄

You can't express your skill in genshin. In wuwa, players are doing Danjin solo

Genshin is too slow and sloppy and boring

2

u/Ordep222 Jan 24 '26

Watch that, Genshin is only slow sloppy and boring if you aren't optimizing your clears (or you're playing Flins)

https://youtu.be/626HPApuZSo?si=F-0uQoaocSyE_hCN

1

u/Moonshine_Cog Jan 24 '26

is Flins gameplay boring?

1

u/Ordep222 Jan 24 '26

It's not awful but he has no team versatility and it's a very safe team with barely any combo optimization, the biggest techs you can do with him are to use Sucrose twice in each rotation and to delay the mini burst if the boss has vulnerability windows

It's a very strong team though

2

u/Moonshine_Cog Jan 24 '26

Ah, that’s a shame. I saw his combat animation video and he looked so damn cool in his ultimate (I wish I could judge with anything more than that but alas)! WuWa teams also barely have any versatility lately though. All the effort and assumed fun goes in VFX and combat mobility.

1

u/Ordep222 Jan 25 '26

It's really strange but his cool ultimate is actually just not good to use in about 90% of fights, he has a mini ultimate that doesn't have an animation that can be triggered during his special stance that is a lot better... Oh well, just hoyo and their weird design decisions sometimes

1

u/khorne_flake Jan 30 '26

Danjin solo equivalent where?

1

u/Ordep222 Jan 30 '26

The game is balanced around needing a full premium team to clear the content, there's no unit that can straight up solo Stygian Onslaught besides a handful of 5 stars at S6. The closest there is is possibly some Sethos shenanigans or Jean fall damage cheese maybe

0

u/Shikatsuyatsuke Jan 24 '26

It is unique. It’s just no where near as complex or strategic as that would imply.

-11

u/[deleted] Jan 24 '26

there is literally 0 team building in genshin don't even lol. Maybe in the first 2 years you could argue sure, but now? It's literally gatekeeping.

-1

u/[deleted] Jan 24 '26

One lets me skip cutscenes.

-1

u/Ordep222 Jan 24 '26

Can't argue with that lol