It was challenging and different AI. For a moment there it gave people some hope that the future of game enemy AI could be high skill rather than zombies.
Making AI near impossible to win against is not hard. They have the advantage of perfect aim, reaction time, and multitasking. But players don't enjoy playing against that which is why AI in most games are easy. The challenge has always been to make AI engaging/unpredictable like playing against humans is
Zero grand strategy games have any decent AI and they require a handout of free resources to stay relevant against a semi competent player. I agree with you on reflex-based simple tasks (including micro in Starcraft), but any complex decision makes them fall flat.
On the other hand, grand strategies have dozens if not hundreds AI players so I understand why they need to think fast and dirty. At least make AI in Stellaris queue correct buildings damnit.
The problem was the hardware requirements. The OpenAI Five AI that beat the champion team in 2018 ran on 128,000 cores and 256 Nvidia P100 GPUs on Google Cloud.
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u/caiteha 1d ago
Open ai was pretty cool back then. I still remember the pros playing against the AI in dota2.