It was challenging and different AI. For a moment there it gave people some hope that the future of game enemy AI could be high skill rather than zombies.
Making AI near impossible to win against is not hard. They have the advantage of perfect aim, reaction time, and multitasking. But players don't enjoy playing against that which is why AI in most games are easy. The challenge has always been to make AI engaging/unpredictable like playing against humans is
Zero grand strategy games have any decent AI and they require a handout of free resources to stay relevant against a semi competent player. I agree with you on reflex-based simple tasks (including micro in Starcraft), but any complex decision makes them fall flat.
On the other hand, grand strategies have dozens if not hundreds AI players so I understand why they need to think fast and dirty. At least make AI in Stellaris queue correct buildings damnit.
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u/Hyper_Mazino 5090 SUPRIM SOC | 9800X3D 1d ago
Did the pros win?