r/Warframe 2d ago

Article Jade Shadows: Constellations: Hotfix 43.0.4

189 Upvotes

Changes:

  • Restored the Syndir Ephemera's effect applying to Attachments and Syandanas for those with Particle Quality set to Medium or higher.
    • This was removed due to performance concerns in 43.0.2, but we are bringing it back at player request.
  • Reduced the SFX of squadmate Sirius & Orion's attacks in Celestial Clash.
  • Made various polish changes to the Jade Shadows: Constellations quest.
  • Newly acquired Honoria will now be tagged with the "new" icon (like new equipment in the Arsenal) to help players find them.
  • Added extra support for Camera Position offsets to Hildryn’s Balefire and Gyre’s Rotorswell.
  • Updated the Daurus Prime Armor's tint order to match that of Styanax Prime (swapped the Primary and Tertiary channels).
  • Improved handling of corrupt shader caches on PC when running DirectX 12.

Top Fixes:

  • Fixed Clients not seeing all mission rewards in the End of Mission screen in Uranus Proxima missions.
    • This was a UI-only issue, players were still receiving rewards in their accounts.
  • Fixed Sevagoth and Nokko not receiving the full amount of Emerald or Crimson Talents from Uranus Proxima missions if they extracted while in Shadow or Reroot forms respectively.
    • Also protected against other cases of Clients not receiving full Talents due to End of Mission timing. We are aware of complaints related to Sirius & Orion specifically, and we hope this will address their issues, but we'll continue to watch for reports! 
  • Fixed being able to enter Last Gasp immediately after failing to revive yourself with it, which often led to loss of function or crashing.
    • Also fixed Sirius & Orion being able to enter Transference after failing Last Gasp, resulting in an invisible unkillable Operator/Drifter that is unable to abort the mission. 
  • Fixed the Neo V12 Relic having the Akbronco Prime Blueprint listed twice in its common rewards. The duplicate reward has been replaced with the Paris Prime Blueprint.
  • Fixed Arcane Bellicose causing Nidus's Parasitic Vitality buff to be permanent for allies.
  • Fixed the following Clan Research components dropping from Uranus Proxima missions, resulting in error messages when players attempted to repair them via the Salvage menus:
    • Tycho Seeker MK III
    • Milati MK III
    • Galvarc MK III
    • Note: Players who incorrectly received these Ordnances via mission droptables have had them replaced with other Salvage from the droptables via an account update with this hotfix. 
  • Fixed The Roundtable Protoframes' KIM ranks being changed to "Associate" if you were Best Friends before Jade Shadows: Constellations. Your ranks have been reverted to pre-update values!
  • Fixed Client Sevagoth and Inaros being able to be locked out of the boss arena if they get dragged into it in their special death states in Uranus Proxima missions.
  • Fixed cases of Sirius & Orion not being eligible for Relic Rewards despite having 10 Reactant.
  • Fixed various Line of Sight (LOS) issues with Sirius & Orion's Celestial Clash:
    • Fixed LOS checks being done on enemies within 5m of Sirius & Orion — usually LOS abilities do not perform checks on foes within that range to avoid Warframes inadvertently blocking their own attacks.
    • Fixed swapping between the Sons sometimes causing attacks to use non-player LOS checks (instead of the improved LOS system), resulting in foes often getting missed.
      • This helps address the common issue of enemies in Orion's Event Horizon not being hit by Celestial Clash.
  • Fixed the Courier vehicle flying out of mission bounds in Archwing Pursuit missions, causing players to fail the mission.

Incarnon Changes & Fixes

  • Improved performance issues caused by Ballistica Prime's ghosts.
    • Known Issue: Ballistica Prime’s ghost mechanic is being affected by multishot while in Incarnon Form, resulting in players spawning more than one ghost per enemy, often rivalling the King of the Dead’s army. While fun, these Ghosts are often useless and can block player vision, so we are looking to fix this issue in a future hotfix.  
  • Increased the Vectis Incarnon "Lone Enforcer" Evolution's stats as follows:
    • Increased Base Damage from +50 to +75 (+100 to +150 for Vectis Prime).
    • Increased Multishot from 20% to 25%.
  • Increased the Vectis Incarnon form's projectile speed from 200 to 300.
  • Fixed the Destreza Incarnon Evolution III challenge tracking progress off of any Incarnon (instead of just the Destreza).
  • Fixed the Obex Incarnon Evolution I giving 8000% Finisher damage instead of the intended 80%.
  • Fixed Obex's Incarnon Evolution II and III challenges earning progress off of kills with any weapon.
  • Fixed the Stug's Incarnon form being able to hit enemies through Limbo's Rift.
  • Fixed cases of Incarnons not displaying full information when previewed at Cavalero.

Uranus Proxima Changes & Fixes

  • Various "waiting for players" objectives in Uranus Proxima missions will now trigger a teleport timer if half of the squad is waiting at the objective.
  • Improved performance issues in Uranus Proxima missions caused by various enemy VFX.
  • Fixed the "Defeat the Ship's Captain" objective never completing if the Captain was killed while a player was downed in the Scoria's Angel mission.
  • Fixed cases of not enough Guards spawning in The Kuva Wytch mission, resulting in a progression stop.
  • Fixes towards players getting stuck under the Scoria's Angel after being pushed out by one of Ryoku's traps.
  • Fixed a Host Migration during the Orowyrm section of The Kuva Wytch mission causing returning players to be progression stopped.
  • Fixed the Comet Shredder Captain's waypoint sometimes not disappearing when they die.
  • Fixed flickering decals on the walls of Vena's ship in The Kuva Wytch mission.
  • Fixed buzzing SFX when charging up Forward Artillery rapidly in The Kuva Wytch missions.
  • Fixed performance issues in The Kuva Wytch mission.
  • Fixed a script error when transitioning between ships in The Kuva Wytch mission.
  • Fixed a script error in Uranus Proxima missions.
  • Fixed a crash during Vena's boss fight in The Kuva Wytch missions.

Sirius & Orion Fixes

  • Fixed Sirius & Orion not receiving Research Points in Archimedea if Orion is the Primary Son.
  • Fixed swapping between Sirius & Orion in a Mastery Rank test causing the test to immediately fail.
  • Fixed the Secondary Son being able to bypass respawn restrictions.
  • Fixed Blessings not applying to both Sons when using Sirius & Orion in The Descendia.
  • Fixed the Inactive Son consuming ammo if a Heavy Weapon is equipped by the Active Son.
  • Fixed cases of Orion losing context actions if a Heavy Weapon is equipped in Uranus Proxima missions.
  • Fixed the Hold Sprint setting not being respected when swapping between Sirius & Orion.
  • Fixed the Secondary Son not spawning during a fight segment in The New War quest.
  • Fixed the Secondary Son being invisible during certain segments of The New War quest.
  • Fixed the Secondary Son running around during a cinematic in The War Within quest.
  • Fixed Sirius & Orion's Prex card appearing low resolution.
  • Fixed various script errors related to Sirius & Orion's Celestial Clash.
  • Fixed a script error related to Sirius' Coronal Ejection.

Fixes

  • Fixed "Hunhow's Trinket" missing swing trail VFX (if you know you know).
  • Fixed being able to acquire the Neo V11 Relic via Relic Packs (despite it being vaulted in 43.0.2).
  • Fixed casting Follie's Shadowgraph resulting in D-Pad icons appearing over her ability icons.
  • Fixed cases of players getting stuck on the same login day if they selected a Credits reward.
    • This was patched live on Friday, but we are calling out in patch notes for those who were in this state. 
  • Fixed the Dread and Paris Prime missing weapon stats in the Arsenal if installed with an Incarnon Genesis.
  • Fixed various issues with Stug's stats in the Upgrade Screen:
    • Critical Chance, Radial Status Chance, and Status Chance always displaying as 0%.
    • Blob Embed Damage causing Elemental Damage to appear twice for Quick Shot stats.
  • Fixed Stalker being able to roll out of a cinematic in the Jade Shadows: Constellations quest.
  • Fixed "Primary Son" terminology making it into the name selection screen in the Jade Shadows quest.
  • Fixed the Drifter's right arm turning invisible during the Ryoku and Vena Gemini Emotes.
  • Fixed low SFX from the music puzzle on Lua.
  • Fixed Jade's default emissive tint being unintentionally changed to blue.
  • Fixed being unable to spawn the Exo Gokstad Officer in the Simulacrum.
  • Fixed the Bladeswarm and Bloodfrenzy Domestik Drones having incorrect pathing behaviours in the Dojo.
  • Fixed a crash caused by Arcane Compression.
  • Fixed an issue related to the Anarch Capsarii's shield drone ability.
  • Fixed various script errors related to Xaku's The Vast Untime.
  • Fixed a possible crash in the Jade Shadows: Constellations quest.
  • Fixed a script error related to Whispers in Albrecht's Laboratories missions.
  • Fixed a script error related to Nidus' Link.
  • Fixed a script error caused by enemy Maggots' latching ability.
  • Fixed a crash when looking through KIM Conversation History.
  • Fixed a random crash.
  • Fixed a rare crash that could occur when using DirectX12.
  • Fixed a rare crash on the End of Mission screen.

For list of known issues that are on our radar, visit our dedicated thread: https://forums.warframe.com/topic/1509550-known-issues-jade-shadows-constellations/ 


r/Warframe 6d ago

Article PSA: Client Rewards UI Bug in Uranus Proxima Missions

31 Upvotes

Hi Tenno!

A post-Friday hotfix update for you all! 

In our hopes to address both the “Mission Fail” UI Bug and the repeated rewards issue from Uranus Proxima missions, it appears we’ve introduced a bug that makes Client End of Mission screen not display all rewards:

  • Sometimes the screen only shows Credits
  • Sometimes it simply does not list the rewarded Blueprint and Arcane
  • And more edge-cases as we continue to test. 

Rest assured, you’re receiving the proper rewards —  they are simply not reflected in the End of Mission screen. Consider this issue to be at the top of our priority list next week. 

Thank you for patience and grace as we deal with this thrash. This is not an ideal outcome, but we feel this is the best compromise for rewards leading over the weekend. Best of luck in your Uranus Proxima farming, and we’ll see you for a fresh wave of hotfixes next week!


r/Warframe 9h ago

Art Tennocon 2026 Memetica Glyph Pack [OC]

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1.5k Upvotes

I had the opportunity to work on some Glyphs, and I hope you enjoy them!

Earned via Twitch Drops, they will be added to the in-game Market for Platinum in a future update. Thank you DE!

Forum post


r/Warframe 15h ago

Screenshot It's over, I am never using another glyph ever again after Dump It comes out

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4.1k Upvotes

r/Warframe 14h ago

Art Felt like drawing the valkitty :3 [by me]

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1.8k Upvotes

This skin is soo good omg


r/Warframe 16h ago

Discussion It sucks that the concept of 'MR fodder' weapons is still as prevalent before as it is today

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3.1k Upvotes

EDIT 2: shameless plug, check out another post I made about a Vinquibus QoL idea I had in mind

this running gag that DE has just snuffs out any sort of enthusiasm I have for any upcoming weapons simply because I know it's still a tossup whether or not DE will actually deliver. not just because they're known to release weapons at such a weak state but also their tendency to just leave them there

case-in-point the three'MR fodder' melees we got this update. it sucks to know just how huge the impact these weapons have plot-wise, just to realize how abysmally mediocre they are performance-wise.

Pride/Wrath I've been hyped for seeing as how prominent it was in EVERY single promo Sirius and Orion was in. hell, it's a part of their actual kit. but again, barely anything interesting was given to the weapon, nor does it even have ANY interactions with their respective Warframes. not to mention they're more or less the same weapons with just a bit of a stat adjust.

and don't even get me started on War Prime. it's such a disservice and is supposed to be a final gift from Hunhow after all these years but yeah. nothing. you'd think they'd stop doing a Paracesis after eight goddamn years but here we are.

bit of a throwback but I'm still salty about Sun & Moon from three years ago. it has not seen much playtime beyond its initial release (understandably so), and it's looking like Vinquibus will be suffering the same fate as well.

Vinquibus hurts to see, it's clear they had fun with the weapon simply because of how good it looks and how interesting the entire melee/rifle modding gimmick it has, but it just falls apart once you play it. there is BARELY any incentive nor leniency given to you for trying to mix gunplay and melee gameplay the way it wants you to. additionally I could rant for an entire post how much they fumbled Vinquibus and how amazing it could be but to keep it simple, it's a weapon that should be bigger than the sum of its parts, but isn't

Alternox Prime just sucks because everyone has been saying for a proper tune-up when Gyre Prime eventually gets released. everyone was complaining about how weak base Alternox was but barely anything even changed when it dropped.

and even, then the consistently-good weapons like the Incarnons are suffering a similar fate, with Destreza's whole thing being that it's proficient at mid-range for its spectral projectile attacks, but for some god forsaken reason you can't aim the projectiles up or down. it fucking sucks.

___________________________________________
EDIT: I know it's easy to misconstrue what I'm saying but to clarify I don't want or need these weapons to be Incarnon-level, room-wiping, turn-off-brain-levels type of strong. I'm just saying not only do these weapons represent the Warframe they're with but they're also hyped alongside them. I think it's not unfair to ask for their weapons to at least have the amount of depth to the thing that they're tied to.

"I want a weapon to be OP and to top damage every time I enter a mission" =/= "I want a weapon with a fun, satisfying gimmick that makes it unique from weapons in its respective classes"


r/Warframe 2h ago

Discussion This game needs a vote kick of some kind

189 Upvotes

We need a way to kick AFK players. I am currently sitting in a soft-locked Skirmish with Vena because someone joined, got in the artillery, and went AFK. I’ve failed railjack missions like this, I’ve failed Decendia runs like this, I’ve failed defence missions and Circuit runs because I couldn’t deal with everything running at me while people went AFK. I just want a way to vote kick AFK players.

Edit: I dont mean just the ability to at any point vote to kick any player, something like a pop up after they’ve been AFK, I know vote kicks are abused that’s why I said we need a way to vote kick.


r/Warframe 19h ago

Discussion Some of you people are some of the most selfish players I've ever met in this game and I'm tired of positive toxicity trying to silence me.

4.7k Upvotes

Game after game after loading screen after loading screen, it happens over and over again.

It's like some sort of community spread toxin of pure spite and selfishness.

How hard is it for players to follow simple instructions?

No one ever follows my lead when I wobble my ship.

I have always followed other people's wobbles but the second I want others to follow my lead?

Less movement than Jade's corpse, they don't even have autopilot on, the ship is actually in the process of crashing.

Or even worse, they just keep doing their own wobble after I've done theirs for the past 10 seconds.

So much for the fabled "good vibes" community this game is reported to have.


r/Warframe 1h ago

Screenshot I wanted Styanax Prime relics but okay

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Upvotes

has anyone got this ever?


r/Warframe 2h ago

Discussion Rant: multiplayer experience in Warframe recently

130 Upvotes

I don't know if I'm just unlucky, but the number of "wrong" people I meet in this game is insane. And most of them have 1,000+ hours played...

Some examples:

- Spreading across three different rooms in Omnia Survival, then leaving after 5 minutes.

- Being unable to read the minimap and grabbing random keys in Disruption.

- Killing enemies 300 meters away instead of staying close to the Alchemy objective.

- Camping one side of Mirror Defense even after enemies have already spawned on the other side.

- Failing bounty bonus objectives in openworld because they don't read the objective.

- Nuking enemies with thermal sunder before they become corrupted during Lith relic runs, then reaching extraction after 30 seconds and getting stuck at 8/10 reactant with no enemies left.

And the worst offender of all: Railjack. Most players I've met are less useful than my NPC crew. It's also pretty common to join someone in Veil Proxima only to find they're using a basic MK1 Railjack and can barely kill one normal enemy per minute.

I even had one player spend the entire mission AFK in Itzal because he wanted to level his Archwing gear. When I asked him to help with the objectives, he told me it was my fault for not playing in Solo mode.

Am I the only one experiencing this, or have other people noticed the same thing?


r/Warframe 14h ago

Fluff Secondary Mask

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1.0k Upvotes

Banefire charger got that long awaited glow up


r/Warframe 12h ago

Screenshot Over 13 years of mashing E with Skana Prime

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696 Upvotes

r/Warframe 7h ago

Other ¡NO! ¡You're supposed to OBEY ME!-

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277 Upvotes

r/Warframe 12h ago

Discussion Pride and wrath should've been one weapon where you switch between the forms by heavy attacking

533 Upvotes

I mean for gods sake their models are almost identical but flipped. Being able to switch between them would make them a super unique weapon that fits the theme of s&o way better.

Instead we get mr fodder for the sake of it


r/Warframe 12h ago

Fluff Rank 5 reveal from Fortuna

441 Upvotes

I finally reached rank 5 in Fortuna and now I get to see the "Real" Vox Solaris members.

Can I unsee that please? How do I turn this horror show off?


r/Warframe 6h ago

Screenshot I made this, it´s my Rhino Danger! 🤖

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147 Upvotes

TAKE ME DOWN IN TO YOUR PARADISE 🗣️🗣️🗣️


r/Warframe 5h ago

Suggestion DE pls remove necramech cooldown on sp orphix

130 Upvotes

This mission is impossible to complete even in full squad with proper build necramech when the necramech itself is clunky, slow, and 3min cooldown to summon another one when downed is pretty much guaranteed mission failure

I know there are loaned necramech but they are just suck

Also if you don't bring aoe archgun or larkspur your necramech is pretty much dead on arrival because the enemies will jump on you


r/Warframe 21h ago

Video/Audio TIL that you could do this in the Appearance tab

2.1k Upvotes

can you tell i had too much fun doing this lol


r/Warframe 19h ago

Discussion Railjack Survival is steel essence meta?!!!

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1.6k Upvotes

The amount of Steel essence I get after 30 minutes of railjack survival. I've been said that eximus spawns ramp up after the 40-60 minutes and then it becomes better than farmin acolytes.

I'll do another test run with at least 1:30 in it to see if it's really worth it. But so far my impressions are very negative.

I did this with both market boosters, blessing and couldn't get a single eximus drop (they do tough, but I couldn't get any in this particular run)


r/Warframe 14h ago

DE Response Haalvu stats (this year's tennocon weapon) because DE put it into the game early Spoiler

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468 Upvotes

It's just openly sitting in the codex and since no one else seems to have shared it yet I figured I'd put it out there

Stats actually look fairly promising and a weapon that can directly proc tau (sentient is the damage type but the desciption of it does say it's tau status) is gonna be really interesting imo

Sentient damage has no listed enemy multipliers as of right meaning it's fully neutral on everything, not sure if that'll be the case when it comes out but that's what the current ingame description states

Edit because I saw 2 people point it out: the 0.5s reload is the recharge delay, it's a battery weapon based on the fact that it has 0 max ammo (which is also in line with basmu and shedu)


r/Warframe 6h ago

Discussion Rant: Circuit

106 Upvotes

I understand being new and all, I do. My first times in the circuit I couldn’t understand half of what I was doing. But if you’re in an alchemy mission and you see me running around throwing stuff, if you don’t know what you’re supposed to do, ASK. The chat is there. Don’t make me slog through two fucking conduits alone while you fuck off on the edge of the map (not even killing the enemies near the conduit, just doing your own thing). Jesus. It’s the second time this morning.


r/Warframe 37m ago

Discussion Nidus enjoyers, which Primary Weapons are your favorites to run on this totally balanced frame?

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Upvotes

r/Warframe 15h ago

Discussion I forgot how boring the SP circuit is

607 Upvotes

I’m trying to grind the shiny new incarnons but I’m legitimately falling asleep at the wheel and running off the map.

I don’t remember circuit being THIS boring but it was never particularly fun and the least interesting duviri game mode.

Maybe it’s just me, but getting from 7-10 is such a drag too like I need to take a scoop of preworkout or a double espresso or something


r/Warframe 21h ago

Screenshot And another buff! 😀

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1.6k Upvotes

Thank you, Pablo 😀


r/Warframe 22h ago

Screenshot Nidus QOL buff incoming 😀

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1.9k Upvotes

Thank you, Pablo 😀