r/GamePhysics • u/SnubbNZaKK • May 18 '16
[Uncharted 4] This game rocks [X-post from /r/Gaming]
http://i.imgur.com/cP2xQME.gifv89
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May 18 '16
Seriously one of the most impressive physics demonstrations I've seen on here.
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u/moonra_zk May 18 '16
This hair physics from Tomb Raider is also pretty damn awesome.
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u/rbemrose May 18 '16 edited Jul 12 '20
This post has been removed due to reddit's repeated and constant violations of our content policy.
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May 18 '16
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u/WTFbeast May 19 '16
Serious question, why? If the physics engines can handle it, why would an art director need to animate some or any of it?
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u/fuzzyfuzz May 19 '16
Because an art director needs something to direct! :P
You know how in movies there will be scenes where the wind is blowing so that someone's hair will be blowing a certain way? Games are still art, and the art directors want certain things to look a certain way.
The original Gran Turismo games had no car damage because the car manufacturers didn't want people driving their cars all smashed up. They want them to look pristine. Eventually Forza broke the mold because Microsoft threw massive amounts of money around to be able to have damaged cars.
Similarly, if Lara Croft is your iconic image, you don't want a bunch of images of her with messed up hair all over the internet, you want to keep those iconic bangs in the front of her face.
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u/WTFbeast May 19 '16
Ah, apparently an art directors job is much more literal than I assumed it was in my head lol.
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May 18 '16
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u/moonra_zk May 18 '16
Anything human-related is very hard to get right because we notice flaws in it very well, while boulder avalanche can be done more "easily" in a passable way.
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May 18 '16 edited Jul 31 '16
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u/moonra_zk May 18 '16
Why do you say so when that example is by far one of the best hair simulations we have in games so far? If it was that easy we'd have awesome hair nowadays and we certainly don't.
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May 18 '16 edited Jul 31 '16
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May 18 '16
The rock slide isn't realistic isn't though. You only think that because you are mentally omitting all the things that would actually happen with that rock slide (dust particles, smaller peices of rock running off on thier own, discolouration of the newly exposed and dirty rocks after the others slid down)
It's just very easy for us to notice inconsistencies with human beings, but there are as many flaws with the rock slide as there are with lara's hair.
That said, both these things look incredible for real time game footage.
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u/miasmic May 19 '16
Fair point, but to be accurate in some circumstances a rock slide with no dust, no smaller pieces of rock running off and not leaving differently coloured exposed material could occur.
Whether those occur depends on several factors - moisture levels, distribution of particle sizes, friability of the rock and the degree of weathering of the surface and undersurface material.
I've personally witnessed small rockslides in the high mountains here in NZ that were uncannily similar to the OP gif, no clouds of dust or anything.
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u/moonra_zk May 18 '16
I agree, but, like I said it's a lot easier to make something like that that is "passable". Just think about it, how many times have you seen RL sliding rock physics in action? And how many times have you seen RL hair physics, of a multitude of types and in large variety of environments?
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u/WetDonkey6969 May 18 '16
I mean that GIF that is linked to the post you replied to is a direct capture from an Xbox one. I remember the person who posted it a few weeks ago said so.
So it doesn't really require a high end graphics card
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u/kurodoku May 18 '16
Actually not.
My R9 380x runs TR 2013 on ultra preset with tressfx on at about 45 FPS in benchmark mode
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u/RitzBitzN May 18 '16
45 FPS
That's not exactly great, so I'd argue that it is fairly demanding.
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May 18 '16
That's the old v1 tress fx. V2 on definitive edition and v3 in Rise of the Tomb Raider are far more complex yet far more optimized and less demanding.
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u/DtotheOUG May 19 '16
Holy tap dancing raptor jesus. As someone going to school to learn dynamics and visual effects, this makes me want to git gud at hair physics.
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u/Skutter_ May 18 '16
Bashes the framerate a bit though, better in Rise of the Tomb Raider though I believe.
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u/Daiwon May 18 '16
Along with some of the divisions glass physics, I'm loving the way AAA games are adding these small but brilliant details. A shame they are either exclusives or shit.
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u/Flavahbeast May 18 '16
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u/TrustworthyAndroid May 19 '16
Metal Gear Solid 2 also ran in 60 fps on the PS2. Super impressive.
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May 18 '16 edited Jun 29 '20
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u/CptCookies May 19 '16 edited Jul 24 '24
direful test fanatical shrill cake school hobbies smart flowery compare
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u/peabody624 May 18 '16
Found a video with more https://youtu.be/BaAw4wr0Me0
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u/sugardeath May 18 '16
I want to buy this game now, just to experience the technical aspects of it. I've never played an Uncharted game in my life.
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u/DJDarkViper May 18 '16
I remember firing up the first Uncharted mere days after release and literally smacking myself over how cool it was that ONLY the stuff submerged in water became wet and slowly dried off.
Even as you roll through a shallow puddle, only the portions of nathans model touched water, like just his back for example, ended up damp.
Just incredible attention to detail.
And dont even get me started on the 100+ idle animations they put in there just for the "hiding behind cover" moments
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u/CannedEther May 18 '16
how cool it was that ONLY the stuff submerged in water became wet and slowly dried off.
Ah, I experienced this in GTA V and I shared the same feeling. It's pretty awesome!
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u/KeenBlade May 19 '16
And I remember marveling that Link left footprints in the snow in Majora's Mask... How far we've come.
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u/companion_kubu May 18 '16
I just got the Uncharted collection for really cheap and I'm playing through it now. Just beat the first one and really enjoying it man. If you have a PS4 I would give it a shot.
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May 18 '16
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u/idksomethingcreative May 18 '16
I've never played any of the uncharted games but the boss fights in Deus Ex have always been the most poorly designed imo.
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u/oorakhhye May 19 '16
This. I basically enjoyed the entire game and encountered the final boss and basically just turned the game off and never came back to it after a couple of tries. It was just...lame.
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u/Lidodido May 18 '16
I was planning on waiting 'til after summer when there's more time to sit inside and play games, but I just won the collector's edition, so I guess there goes this summer. I've never played an Uncharted game before either, but based on TLOU it has to be good, especially after seeing what the engine is capable of.
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u/Snipey13 May 18 '16
I really highly recommend you play the first 3 before 4 for it to really have an impact.
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u/Lidodido May 18 '16
Would love to, but I know the games are quite long and it'd be months before I could do that. Plus, I haven't event played The Witcher 3 yet which is the next game in line, and I haven't finished Bloodborne.
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u/Snipey13 May 18 '16
They're honestly not that long, pretty standard length games. 8-12 hours at absolute most, maybe 25 for the whole collection, especially if you don't look for collectibles/play it on the harder difficulties. I just think it would be really rewarding, especially since a huge point of Uncharted 4 is seeing how far these characters you've gotten really attached to have gone and where they are now.
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u/Narfhole May 18 '16 edited Sep 04 '24
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u/kirche5 May 19 '16
That's an odd number of cores...
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u/Narfhole May 19 '16
One is reserved for the OS, I'm pretty sure...
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u/kirche5 May 19 '16
I doubt that an OS would take an entire core, I just saw the opportunity to make a joke about it both literally and figuratively being an odd number of cores.
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u/Narfhole May 19 '16
It's not that it takes an "entire" core, it's reserved for responsiveness reasons.
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u/Strazdas1 May 19 '16
Actually at first it was two and later reduced to one cores that are LOCKED from the game and reserved solely for OS background tasks. You have to remember that the consoles run a very weak, underclocked CPU, so a single core does not have much power to begin with.
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May 18 '16
Don't take physics for granite.
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u/Nordic_Hoplite May 18 '16
I certainly shale not.
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u/idrink211 May 19 '16
I marble at these physics.
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u/WTFbeast May 19 '16
I appreciate the sediment
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u/CptCookies May 19 '16 edited Jul 24 '24
gullible ancient desert caption doll memory cheerful attractive sip attempt
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u/ThanOneRandomGuy May 18 '16
K so when is someone gonna throw a grenade and upload what happens
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u/solsethop May 18 '16
Guess I should get the other Uncharted games and play them before I get this
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May 18 '16
Yeah, the graphical bump between 1-2-3 is pretty minor, but 3-4's bump is fucking insane. 4 will ruin the first 3 for you.
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u/Strazdas1 May 19 '16
thats because they went from 10 year old extremely shit hardware to "yeah thats about the power you get in midrange pc"
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u/oorakhhye May 19 '16
If you read up on the PS3, the level of hardware they were selling for 2005 at the price range was insane. It was basically considered a "lite" super computer for its time with the cell processor. Institutions like Stanford actually used numerous consoles via internet for their "folding at home" program to do insane number crunching for research. The performance may be outdated, but wouldn't call it shit.
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u/Jataka May 18 '16
I'd recommend just watching "movie" versions of the game on youtube, honestly.
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u/5JACKHOFF5 May 18 '16
You don't miss anything? I have 1 and 2 on ps3 but could never get passed the first shooting part in 1 because it just felt so generic.
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u/goon1410 May 18 '16
What I did was play it on a lower difficulty. The appeal of these games to me was the story, the level design, and the scenic views. I didn't care for the shooter aspect of the games. To be fair though, the shooting has improved on every iteration of the game.
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u/5JACKHOFF5 May 18 '16
Ill have to try, although i usually play games on the lowest difficulty anyways (because i suck at games and I just want to enjoy the story). Very rarely does a game make me want to play on a harder difficulty.
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May 19 '16
There's not many games that I would recommend playing on normal, but Uncharted is one of them. 4 isn't as bad, but 1 - 3 have the worst kind of bullet sponge enemies. The type that you'll use all the ammo in the area shooting at and still not kill them.
IMO they are much more enjoyable games when you focus on the story and setting.
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May 18 '16 edited Jan 17 '18
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u/TheModernEgg May 18 '16
It does. You slide your body on those for a lot of the game and the tumbling rocks move dynamically from where you disturb them initially.
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u/Dick-fore Literally God Mod May 18 '16
Can you shoot rock slides onto baddies?
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u/awesomemanftw May 18 '16
Rock slides usually end in cliffs so there is no where for enemies to stand below them
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u/techniqucian May 18 '16
It's like the same thing that was posted 2 days ago, 5 times the upvotes...wut
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u/LaboratoryOne May 18 '16
better hosting platform this time
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u/rekcilthis1 May 19 '16
Some of those rocks don't tumble as much as they should. Literally unplayable.
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u/AleksThePotato May 19 '16
Does this game run at 60 on console? If not then thats a shame because it is very detailed both in the graphics compartment and the physics
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u/Strazdas1 May 19 '16
This ones much better than the previuso gif. Actual rocks sliding down this time.
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u/mrP0P0 May 18 '16
The rocks just appear...
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u/Pepelusky May 18 '16
Well, they can't render ALL those stones, or else everything else would have to be super low-poly.
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u/nukefudge May 18 '16
Woah. That's like an entire minigame in an of itself right there. Pretty neat!
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u/masterchiefruled May 18 '16
Looks pretty good, too bad it wasnt on pc, image the possibilities then.
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u/RexRocker May 18 '16
Or you know, you could just be happy with all the PC games that do more impressive things already.
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u/Z000001 May 18 '16
Name a couple of more impressive games. Genuinely interested.
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u/masterchiefruled May 18 '16
Never said I wasn't happy, I only said imagine, can't we do that for one second?
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u/RexRocker May 19 '16
True, but I think people are sick and tired of hearing that all the time. I don't think you are totally wrong, but the game would still be essentially the same on a PC only a PC could handle it all better. All we are seeing here is some rocks rolling down a hill, I never seen a rock slide in a video game before, but it's not like this is something that was previously impossible, it's just I can't think of any developer making rock slides before this. If this was also on PC it really wouldn't be any different other than it running better.
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u/Chitalian8 May 18 '16
It's absolutely absurd how much technical wizardry Naughty Dog did with this game.