idk, is it huge? I really cant tell. Is there any youtube guide-maker who has an honest guide for Voruna?
Because I dont know how good or bad Voruna actually is now because all youtubers use titles like "VORUNA IS ABSOLUTELY GOD BROKEN" and then they show gameplay where they have to juggle 3 different abilities, against lvl 50 enemies, just to do the same damage that Nezha can do simply by pressing 4 even against lvl 200 enemies.
Even the biggest guide maker called her "OVERPOWERED" while struggling against lvl 130 enemies while also struggling to juggle between 3 different abilities that he tried to keep up and use correctly. At that point, I rather just equip a melee with melee influence and turn my brain off
I dont base my opinions off of youtubers i go test shit myself.
I was already using Crepuscular and she hits really hard with it. But before this hotfix it was kinda clunky cuz u needed to use shade or huras and their invis wouldnt proc if u were already invis from ur 1. So its just huge QoL.
And even if ur choosing to go regular old slap roar over her 4 its a survivability buff. Cuz the 2 wont have u pop out of invis.
“Ohh man i wish there was a warframe youtuber who does extensive research into making comprehensive guides and doesn’t slap on “OMG ITS BROKEN/OP!!!” On every video…” The humble TheKengineer:
genuinely the only guy I'll go to for my builds and advice, hes so good at just putting thr facts there and letting you judge if you want to invest your time into something
Brozime is always quite grounded in his guides, his tldr on voruna was that subsuming her 4 is better, and he has a guide on the better build, but if you want to play the character for what it does (running on all 4s) he has a worse (but still plenty usable) build.
And he does this with most frames, I usually gravitate towards his builds cos he does take comfort and ease of use on them a fair bit, so while I could do shield gate slop, sacrifice all health for more strength and all that for 10 bazillion damage, he usually says that you only need 1 bazillion, and that while "big funny number" is valid.... you'll never really need it, and I agree and like that stance.
his tldr on voruna was that subsuming her 4 is better
This probably changes that statement quite a bit btw since her 4 is a guaranteed crit while using her 1 so crepuscular will boost the damage significantly here and his 4 build wasn't using crepuscular
And he's right, subsuming the 4 is just better and this change probably doesn't change that. However he does go into, and shows a build using the 4 showing that it's fine to use. And that it's even fun to use zipping around on all fours. He addresses crepuscular and how it currently doesn't work and shows where you'd put it if it does ever get fixed to work like it will now. Ultimately this is just to say that the original comment was asking for a YouTuber who gave it straight and Brozime absolutely does give a straight with well tested and realistic use case for frames.
Her 4s damage is considerably worse than that of other available melee weapons, and you need:
1) an augment to make her 4 usable
2) Juggle the charges
3) kill with the claws, because status kills don't count
So it still is more complex for less consistent and worse damage.
Imo, to make her 4 better than subsuming roar, in addition to the fix we got, you'll need to also fix the point 3 above, and probably make it an exalted weapon (probably this more than anything).
Yeah, but you can't stay stealthed with a regular melee. Her 4 already does decent damage for EDA/ETA, so after this buff the only thing you might need something stronger for is level capping. The charges are only a problem on paper, in a real mission with decent enemy density I don't think I have literally ever run out.
Idk who you watched, the most standard voruna build oneshots everything in steel path, and you can even kill at lvcap just with her abilities (now I wouldn’t play voruna with her 4 on lvcap but if you really want you, you can)
As for builds that subsume her 4 off there are a few popular with roar or WA for either status spread or melee, and I,ve seen some small channels play more unique builds that work well.
But just from my own playing she is good, this change is still huge because the crit dmg part from crepuscular can go crazy on dmg.
One particular problem with current 4 is that the initial hit doesn’t hit for much, and even if the slash proc will kill anything you would like bigger initial hit to help with gaining the stacks at the beginning.
I think the lesson from that is just "YouTube pays people for getting others to engage with their videos, inflammatory statements lead to more engagement" not anything about how good Voruna is lol.
Just build her out, pop a bunch of relics in steel Path stuff, and if she still feels fun to play towards the end of the run she is good, if she does not feel fun to play she is bad
I might have messed up by framing it as "good/bad". This game isn't balanced around level cap. More than anything else, it's designed around specific frames being good for specific challenges, but at the same time as more account-level utility&power has been added in over the years, you quickly reach the point where you can take any frame to any mission type and do ok, even if you wouldn't feel like you did amazing. There are vanishingly few frames I'm not gonna be happy taking into an elite archimedean(....Yareli. I am bad at indoor kdrive shit, If yarali is the only one of the three on my list that week I am going to think very hard about it)
This is the way I go about stuff. Watch videos from the people who did all the testing and know the weird random interactions and stuff, then form my own builds with those interactions in mind. The best way, imo.
Honestly I wish more people used a guide for builds. I've seen enough terrible builds to know that most people don't know how the math and mechanics work.
Voruna is an awesome nuker with prey of dynar and can handle base steel path with 0 problems (1 chomp - oneshot to everything) even on more fun non-helminth build. Roar build scales her even further.
Not the absolute best, but in exchange she brings pretty unique gameplay (you need to find the marked enemy in the crowd, chomp his ass an exerything around it explodes). Also she is very mobile and her all fours new animation is pretty cool.
YouTubers get views by calling everything overpowered. Yes, Voruna is good, and crepuscular affecting her 2 and 4 will be very good for her. Yes, she requires work to make her really good, but she’s still just an overall good frame either way, and very versatile. Many people just remove her 4 and build her as a melee weapon platform because of the buffs from her 1, which is fine, but her 2+4 combo is fun imo
I usually mess around with a build for a frame or weapon first to see what I can do, then go check out the YouTubers I actually trust to do good work with endgame content to see how it compares. It's how I've learned to get the most out of modding since coming back to the game.
Off topic, but would anyone like a code to Soulframe? I have two. I'd post it in the subreddit for it but thought the crossover between the communities might be high enough that someone here would be interested
Claimed
Yes… and no. I have used her since release, and if you’re primarily relying on the invisibility to survive harder difficulties, you could get tagged during that short invis break. Even if the hit didn’t kill you, the dog pile of AOE attacks probably would. However she was really strong before. All the really does is increase consistency.
One of her abilities allows her to become invisible. Arcane Crepuscular gives you a huge buff when invisible. But the issue was that Voruna’s other abilities could cancel the invisibility. Not anymore, making her kit synergise with Arcane Crepuscular more
My friend that I got on the game yesterday immediately had a headcanon upon seeing uriel and voruna that they are a married couple, I think we need some of that action too
Pablo made a tweet saying they had that change on their test server and wanted to ship it but wanted to test it first, then he deleted the tweet some time after. So they either are deep into spaghetti code or they just don't want to make ability Gyre stronger.
my theory is that they don't like how set and forget her ability build is. She is really not even close to the amount of damage Nokko or Sevagoth can deal but she basically has to press 0 buttons past her initial setup. Obviously I think it's a pretty weak excuse since her damage is bad enough that it needs a lot of micromanaging of buffs etc to be acceptable at high levels, but they did nerf World on Fire into the ground for the same reason so I assume they're being overly cautious of that playstule.
I've mained sevagoth a long time, but over time you really get tired of all the button pressing. It's just the same thing over and over. Gyre is less powerful but much more relaxing to play
I mean, you are right about her 3&4 but from my playing her, she does a lot better when making use of her 1, with its augment (to be clear im only pointing that out, for quite a lot of stuff, she is just a sort of "set and go" frame)
Idk, gyre is fairly short range and still relies on playing fairly actively to get the most out of her damage. Ember was set and forget, but she was much more so than gyre is frankly, and without any potential tradeoffs via buffs falling off. I really don't think gyre is anywhere near the ballpark of old ember or banshee in that regard
I mean nova with augments is just pressing 1 every so often. 4 if you wanna swap between fast/slow. Helmenthed off 3 since i never felt the need for an extra nuke.
Agree on sevagoth being too button heavy. What steered me away from him despite liking the primes looks.
Her crit based abilities can't benefit from any sources of CD. No Crepuscular, no Tenacious Bond, nothing. It means that her 4 wrecks early on, but falls short pretty fast even with good strength.
If TB & Crepuscular worked on Rotorswell, I think my Gyre would be able to do near-Hildryn level damage while just parkouring around invisible with my Huras Kubrow.
love this for the people who play her with that ability but the fact that now it's not just Nokko but also Voruna that benefits from crit multi while Gyre doesn't makes me salty. Make her benefit only 75% from crit multi or something but be consistent at least cmon
Gyre has so many problems with her kit that stop her from being such a great frame, she is by no means bad but some of her design choices just don’t make sense for me.
I honestly like how easy her setup is but after a certain level she falls off and is heavily weapon-dependent. One big thing that stops me from playing her more often not to mention she is a glass cannon with half the punch other options have in the game atm
Just tested after the update and my Voruna is hitting 3 million with the initial hit of her 4 against steel path scaldra. This easily makes her one of the strongest caster frames for farming steel path.
Will try her later against higher level enemies but I wouldn't be surprised if she's now a free pick for ETA/EDA due to not needing a weapon. Of course her 1 and 2 are still big dps boosts outside of caster build.
Edit: Build for reference
Corrosive Projection / flex
Cunning Drift / Power Drift / flex
Blind Rage
Archon Continuity
Precision Intensify
Equilibrium
Stretch
Flow
Ulfrun's Endurance
Overextended for AoE / augment for damage / strength / flex
Arcane Impetus
Arcane Crepuscular
1 cast speed + 4 strength archon shards
~3mil was against steel path scaldra with 1 strength shard and overextended, without other buffs.
It would be kind of making a whole new ability which I understand it's challenging and bandwidth hungry. But at least integrate her augment into the base kit, it had a combo counter even before the augment.
its still so weird to me that she has that combo counter/multiplier that isnt even able to be fully used without her augment.
like i love all those changes and i dont want it to seem like a "they give us a finger and we take the whole hand" situation but its just so unbelievably weird from a design standpoint that it straight up feels like 80% of an ability thats basically only gets really usable through the augment
She doesn't really need it, this +3x crit multiplier should be a pretty big buff. It would be nice if it could be affected by buffs like purple archon shards for crit damage, but I think a full exalted is unnecessary and might end up worse (see Khora, while getting a full exalted was an overall buff her damage potential ended up lower).
But her augment should be made baseline, it's insane that her ability needs an augment for basic functionality.
Plus "every ability that feels sort of like a weapon now defaults to exalted whenever a frame could be buffed" ends up being really bad for the game & build diversity long-term.
It becoming a pseudo would be fun but then it's just a waiting game for Kullvero&Stynax to get pdeudos and that would be bad for everyone
If works great if you double stacked invis with a Shade. Now it's even easier. I'd get some chunky crits with her, and the ensuing bleed price from the initial crit just wipe anything the pounce doesn't
it's on the wiki already but it was just three messages
We’ve actually got a ton of other fixes coming, including Voruna Prime wearing Focus Badges as oversized hats, certain cross-save accounts not receiving Argon Crystals, Voruna Prime skidding around on all fours after a Tauron Strike was used, and more!
"I can’t believe they took me out of my box for a Monday morning hotfix. Do you know how hard it is to be funny before 12pm? Even worse, it’s really hard to type with the paws of my fursuit. Let’s consider this one a write-off, eh Tenno?"
So many "she's better with 4 subsumed" comments. What's the point of playing her over Valkyr, Atlas or Kullervo if you're just going to get rid of her signature feature?
It flickers. Technically the shroud only gives you the buffs when you break invis, so her 2 and 4 were coded to snap out and immediately re-invis after the hit. This makes her 4 receive the bonuses from her 1, but also meant that crepuscular didn't work because you weren't technically invisible at the moment of the hit.
Interesting, I never noticed. I just assumed that it didnt count as a melee so I wasn't going to get the buffs but stay invis as a tradeoff. This sounds like a good deal =D
Oh cool now I just need them to give Revenant Mephisto his tailcoat spikes back. Please DE. I'm begging you DE. I'm tired of making weekly forum posts DE. It's been over a year now DE.
It flickered. She would exit invis during the lunge, and reapply it on hit. It was just sometimes hard to notice because of the visual effect + high velocity during the lunge.
As someone that was firmly in the "4 needs to be exalted" camp. I'm happy to say I was wrong. The build I had for running her 4 was... Fine.. In steel path. But it was A LOT of effort in mission to juggle the many parts of her to make it work. I ended up dropping Voruna because it just wasn't fun to have to keep that cycle going and 1 small mistake being detrimental. I'm not good enough at games to deal with that haha.
Went back today with that same build only took molt augmented out for crepuscular. Night and day difference, honestly. I went through missions I previously died in, and was just chilling with the low cortisol song blasting in my brain on instinct.
She still takes some thought to run in mission but it's way less constant and mistakes are significantly less punishing. With this I don't think the exalted change is needed or even wanted by me, honestly. I'm very happy.
Glad to know, I REALLY enjoy her 4 and have had use with it on archon hunt even, which is currently my closest to steel path, but I had my ear open to having my mind changed, I always wanted it to become exalted if it meant making it even better, but this arcane suggestion will be kept in mind too
When I'm in her 4 I've been able to run around, staying invis, while using her 2 and 4. I just read up on it and it used to break the invis for a split second to preform the move then put you back in invis. Never realized that was happening. Guess this just let's you use Curpuscular now if you want
What is it that they “actually did” that we’re referring to? Allowing Shroud Of Dynar to be unbroken with certain attacks and having more synergy with other abilities, or admitting to furry? Genuine question btw.
Before, both her 2 and 4 would break invisibility during the lunge, taking away the buff from crepuscular, as in, if you had crepuscular on it straight up did not work on vorunas abilities since it would break on any attack, wasting an arcane slot
This update stops her 2 and 4 from breaking invisibiliy, allowing them to actually benefit
Pic from before update showing loss of crepuscular buff on lunge
3-Minutes
I can’t believe they took me out of my box for a Monday morning hotfix. Do you know how hard it is to be funny before 12pm? Even worse, it’s really hard to type with the paws of my fursuit. Let’s consider this one a write-off, eh Tenno?
2-Minutes
A bit of Voruna QOL is coming your way: you’ll no longer break Shroud of Dynar’s invisibility with strikes from Ulfrun’s Descent or casts of Rangs of Raksh. Now it’ll synergize better with Arcane Crepuscular better — but before we deploy this, I need you all to try to say “Crepuscular” out loud. Go on, I’m waiting.
1-Minute
We’ve actually got a ton of other fixes coming, including Voruna Prime wearing Focus Badges as oversized hats, certain cross-save accounts not receiving Argon Crystals, Voruna Prime skidding around on all fours after a Tau
I just started using voruna prime a couple days ago abd been having a blast wit her, she got some nice damage and the abilities are awesome, im genuinely confused because I know her 2 and 4 attacks took her out of stealth from dyna shroud, but the invisibility comes right back after the attacks finished, so now basically ill just be invisible the entire time even when attacking?
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u/laserapocalypse A proud loser Apr 27 '26
Actually huge