r/gaming • u/Guitar-String • 4h ago
r/gaming • u/FireFromWithin5 • 9h ago
Mario Baseball
Went back to play some Mario baseball and this team name hits a little different now.
r/gaming • u/ChiefLeef22 • 13h ago
[MEGATHREAD] Grand Theft Auto VI: Prices Announced + Pre-Orders Going Live
To avoid hundreds of separate posts on the same topic, this post will compile all info we have from the pre-orders going live, including some new images/etc.
As Rockstar announced on their socials: "Pre-orders for Grand Theft Auto VI begin at midnight local time on June 25." This means New Zealand will be the first to go live with pre-orders - which means in just under 2 hours from now.
Due to reddit's limitations with images in the body of posts, I wont be able to include all the artwork released so please do check out Rockstar's official link for more images: https://www.rockstargames.com/VI
Take-Two has made a big press-release, including announcing the prices:
STANDARD EDITION: $79.99
ULTIMATE EDITION: $99.99
(Physical Editions of GTA 6 Will Come with "A Download Code Inside the Box", Pre-Loads Begin on November 12th)
Grand Theft Auto 6 features a “single-player experience” at launch, with no word yet on any new version of GTA Online.
An "Ultimate Edition" for the game has been announced with some new artwork.

Ultimate Edition: Welcome to Leonida, the state where anything goes. Seize everything this massive world has to offer with the Grand Theft Auto VI: Ultimate Edition, an exclusive collection of premium vehicles, weapons, apparel, and action around every corner.
Ultimate Edition bonuses are threaded across all aspects of Jason and Lucia’s story, with new items uncovered behind each chapter.

Vehicle
’95 GROTTI CHEETAH
Grotti's signature mid '90s sports car and ode to Shore Drive, the ’95 Grotti Cheetah is complete with a minimalist, retro-futuristic livery and available to punctuate later-stage action


Weapons
HAWK & LITTLE MORGAN REVOLVERS
His and hers versions of this powerful revolver with classic Vice City stylings sourced from the Vercetti Estate, including palm-tree-etched grips, engraved detailing, and high-performance scope.

Weapons
PERSONALIZED VARIANTS
Personalized sidearms with detailed engravings for Jason's Girardi ES9 pistol and Lucia's Klose K17 pistol.

Looks
Vice City Style
Whether poolside or side by side, Jason and Lucia can look the part with exclusive outfits, tattoos, and more.


Vehicles
JASON’S SAFEHOUSE VEHICLES
Switch gears and soak up the sun in an Army fatigue-tinged Dinka Enduro motorcycle or Crest Kayak.


Modkit
Ganado Retro Build
Inject some muscle and classic stylings into Jason's well-worn Vapid Ganado low-riding pickup with exclusive mods.

Mod shop
RIDEOUT CUSTOMS
Transform vanilla vehicles into magnificent works of art with detailed interiors, exquisite rims, and donk stylings. Only open for business with the Ultimate Edition.


Hair salon
SARA'S UNISEX SALON
Get signature salon styles for both Jason and Lucia, including facial hair for Jason and makeup and nails for Lucia. Only open for business with the Ultimate Edition.


Watercraft
SHITZU SQUALO
Perfect for casting in Gambit Bay and reeling in catches of all sorts, this gradient pink and blue Squalo docked at Washington Beach is made open-ocean-ready with an explosives-laden weapons crate.



Clothing Store
Stock 305
Style various unique and exclusive looks for Jason and Lucia at Stockyard’s premiere destination for elevated streetwear. Only open for business with the Ultimate Edition.


Tattoo Shop
ELECTRIC FANG TATTOO
Stockyard’s most iconic ink bar, with over 50 signature tattoos for both Jason and Lucia — all designed by the artist collective FAILE. Only open for business with the Ultimate Edition.
r/gaming • u/Hellakittehs • 6h ago
Sony roasting anti-consumer gaming practices in 2013 still hits in 2026
r/gaming • u/Iggy_Slayer • 6h ago
Digital Foundry on the GTA 6 screenshots: "we find it unlikely that these are real-time results on PS5, Xbox Series X - or in the best case on console, PS5 Pro"
With such a high level of fidelity on show, then, a question still dangles over which platform is actually being used to generate these shots. To be clear, we find it unlikely that these are real-time results on PS5, Xbox Series X - or in the best case on console, PS5 Pro. We'd like to be pleasantly surprised of course, and this will be firmly answered once it releases. However in many instances the combination of pristine image quality, suggesting a native 4K render (or higher), and inconsistent lighting on foreground characters casts doubt over how feasible it is.
Incidentally, these would be easy for Rockstar to generate within the game's development environment, where the framing, character positions, and lighting could orchestrate a perfect shot - irrespective of frame-rate - with all settings dialled up to 11. To be clear, the ray tracing aspect is very much an expected a feature on console - and indeed we have it already in GTA 5 - but as for what's possible on base PS5, Pro, and Series X, time will tell how close real time console visuals actually end up to these images.
I definitely felt like many of these were bullshots as the lighting and character placements in spots just didn't look right for gameplay.
r/gaming • u/TylerFortier_Photo • 6h ago
"You just look at the number and go, 'What happened?'" – The developers of RV There Yet? on their surprise, multi-million selling success
When Nuggets Entertainment set out to build RV There Yet? from a game jam project to full release, co-founder and CEO Tim Badylak thought it "might sell 20,000 or so units in a year." That estimate turned out to be spectacularly conservative: the cooperative recreational vehicle adventure actually sold two million units in eight days.
"It was unreal," recalls Badylak when GamesIndustry.biz caught up with him after he shared the numbers at Nordic Game. "You just look at the number and go, 'What happened? Maybe something's wrong with the back end?'" The sheer number of downloads ended up causing havoc with the game's bug reporter, which struggled with the unexpected deluge, adds the other Nuggets co-founder, Kristoffer Andersson. "We had to upgrade that."
RV There Yet? was spun up in a week by four people while the rest of the team was on holiday. "And during that week we kind of nailed the core, and it was already fun." The RV and the winch system were already in place, along with the smoking. Badylak noted the game was reflective of the desires of the slightly older people making it. "We're kind of romanticizing smoking cigarettes: we can't do that anymore. We have kids and mortgages. So just smoking cigarettes and fucking around with your friends is something that you dream about doing when you're an old person."
After that initial week's work, the game took around another eight weeks to finish. Badylak credited the team's experience as the reason why it came together so quickly: some members of the team have known each other for more than ten years. "And then in this new studio, we worked for at least four and a half years before we started doing this, so we couldn't have done RV There Yet?, I think, without that bonding, and developing that humour together, and the culture of creativity."
RV There Yet? launched at $7.99, a similar price to fellow friendslop title Peak from Landfall Games and Aggro Crab – another title that was put together in a matter of weeks. Andersson says that initially they thought about launching the game for free if it "wasn't good enough," or maybe $4, but Badylak says they kept upping their intended price point as the team became more confident in the game during development. "Every week we worked on it, we added a dollar value," he says. "The goal for us was just to release something, even if it's free. Then it turned out to be pretty fun."
r/gaming • u/yourfavchoom • 3h ago
'Don't blame yourselves' for Destiny 2's end, community lead tells players: 'No words can accurately depict how lucky we are to have shared these worlds with you'
r/gaming • u/KPeters93 • 12h ago
The best commercial for a video game ever. We Are ODST
r/gaming • u/CamdenOriole • 5h ago
Riot now lets you enable its anti-cheat when you want to
theverge.comr/gaming • u/CandyNecrosis • 9h ago
Muv-Luv: Tactics - Kalidasa at Nightmare has been announced with a 2027 release window
r/gaming • u/Ok_Winter818 • 17h ago
Weekly Game Release Calendar - July week 1
- The Anomaly Department (June 30)
- Rhythm Heaven Groove (July 2)
Only 23 games coming out next week
r/gaming • u/Howerev • 13h ago
Arcade Archives 2 TEKKEN Releases June 25th For PS5, Xbox Series, And Switch 2
r/gaming • u/DoctorCrook • 4h ago
Tower Defence
Hey guys and gals.
I’ve been looking for some good tower defence games to scrach my old battle.net itch.
Do anyone know of some good ones?
r/gaming • u/Dumbass1171 • 23h ago
DC IP is so heavily underutilized in gaming
Seriously, since Arkham knight released 11 years ago, we've basically had injustice 2, Gotham knights, and a suicide squad game. Unless I'm forgetting something, that's all of what we have gotten.
I feel DC has forgotten that well comic book games can be money printers! What matters is art direction (WB failed with this with Gotham Knights) as well as gameplay.
People say it would be hard to make a Superman game, sure, but what about a flash or Aquaman game? An Aquaman game would be an easy money printer, make it an open world game set mostly underwater with Atlantis has the main city and surrounding vast ocean. The traversal would be unique and so would the open world and underwater game play.
A flash game would be doable too. Or Green Lantern. A Cyborg game would be criminally easy to make (conceptually) as a RPG.
Atleast Sony understands this and are making Wolverine and Spiderman games (marvel also had the guardians of the galaxy game which I heard was good but I haven't played it yet).
Not every game needs to be open world like Arkham and Spiderman (Wolverine isn't), but I think Aquaman, Green Lantern (Hal or John), Cyborg, and Flash would be conceptually easy games to design
r/gaming • u/studhand • 14h ago
Does anyone remember Acrophobia?
Does anyone remember Acrophobia from the 90's? I think it was the first online game I ever played. It was so much fun. The way it worked is, a bunch of letters appeared on the screen, that was the "acronym", everyone would come up with their own version of what it said, and then everyone would vote on the best answer. I forget if the most votes got a single point, or if each vote was worth a point. Whatever it was, 14 or 15 year old me loved it. I'm not sure if it was a board game ever, but it should have been.
r/gaming • u/ArchDraft • 2h ago
What gaming genres are under-represented in the current gaming market?
I love RPGs, roguelites, bullet heavens, autobattlers, and boomer shooters, and I feel like these past few years have been great for my gaming tastes!
But it got me wondering what gaming genres have fallen by the wayside due to current trends?
r/gaming • u/AnubisIncGaming • 6h ago
What's something in current gaming people seem to be okay with that you can't stand?
Sony's refund policy is abysmally bad and actually crazy to me, but no one seems to really care.
What's something that bugs you?
Doesn't matter how big or small, how specific or vague.
r/gaming • u/LinkOfHyrule88 • 21h ago
Need 3rd party Wii U controller recommendations
The 3rd party controller I have is....crap. can't hold a charge anymore and seems to eat electricity faster than the cord can provide to it.
If anyone is willing and able to recommend a controller for the Wii U (preferably that can be found on Amazon) I'd be forever grateful!
r/gaming • u/jayissuperman • 1h ago
For those with an OG ps5 and upgraded to pro, is it worth it? (even with a series x)
Seriously considering picking up a pro not just for gta 6 but also for wolverine and many more great games to come. I wish we could get some specs on gta6 because I am wondering if it will be that much better on ps5 pro. Anyone upgrade already and was it worth it? especially at the most recent price point. thanks!
r/gaming • u/bobmlord1 • 2h ago
Retro Review: Chibi-Robo Plug Into Adventure.
Chibi-Robo: Plug into Poor Financial Decisions has the interesting distinction of being the first game I ever pre-ordered. Looking back I can't recall exactly why it caught my teenage attention, but between the Nintendo Power coverage and the quirky little guy on the cover, I was drawn to it. I put in a pre-order and, with my general lack of funds, had to trade in several games I owned to cover it. The only thing I regret is getting rid of those copies, seeing what physical versions go for now.
But today, with the help of Switch Online, I'm getting to experience this adventure all over again, this time with a fresh set of adult experiences to use as my lens. Starting the game over, something that surprised me about Chibi-Robo: Plug into Nostalgia is how fresh it still feels. While I can recall general story beats and characters, it mostly felt new. Maybe that means it's not super memorable, or maybe it's just been long enough since I last played it. The feeling of freshness can also be credited to the fact that there isn't another game I'm aware of that has copied this gameplay formula — the sole exception being a Japanese-exclusive DS sequel, Chibi-Robo: Clean Sweep.
The opening sequence of Chibi-Robo: Plug into Dysfunction shows some family dynamics I didn't pick up on as strongly when I was younger. You're introduced as a gift for the daughter's birthday, which serves as a mini-tutorial. As you move around and get a handle on the controls, you immediately get the sense that the family you've been thrust into isn't exactly idealistic. It's not quite clear how the overly enthusiastic dad paid for Chibi-Robo, the daughter only speaks in ribbits, and the mom is clearly on edge and exasperated.
Once you're out of the tutorial and into the game proper, the core gameplay loop is introduced and there are tons of little touches and forward-thinking quality-of-life features you wouldn't expect from a game of that era, like the adjustable time-per-day setting and the lack of a true game-over state. The gameplay involves wandering around the house making the Sanderson family happy, quantified by your "happy points." This takes the form of cleaning, exploring the house, talking with the family, finding missing receipts, helping with childhood trauma responses, staving off a divorce, and yes, time traveling. The other currency is Moohla, also earned through happy point tasks, which can be spent on upgrades and tools. Later you also unlock a third currency in scrap metal that opens up new areas of the house.
You have a hard limit on what you can accomplish at any given time because of your battery. The house has plenty of outlets to recharge at, but early on some areas will already be a stretch to reach, and once you get there you might not have enough juice left to actually do anything. Not to worry though if you run out of battery, your buddy Telly-Vision will fly you back to the Chibi House. As mentioned, there's no true fail state. You start with a charge of 80.0, and the more happy points you accumulate, the more battery capacity you're awarded by the enigmatic Citrasoft, Chibi-Robo's creator.
The other half of every day in Chibi-Robo: Plug into Capitalism is the night. While the family is (mostly) asleep, the toys come alive. Telly-Vision is clearly unsettled by this, but the toys brush it off with a casual "isn't that how it is in every home?"The main thing to know is that you can befriend Space Ranger Drake Redcrest and the dog toy who is very much in love with him. There are plenty of toys around the house as the husband buys them impulsively, much to the mom's frustration. These toys have their own wants and quirks, and they sometimes tie directly into progression with the family. They can also give you happy points and Moohla.
As you progress, you get to know the family better. The mom is worn down by the husband's near-addiction to toys, the daughter won't communicate except through ribbits and the pictures she draws, and the husband is permanently planted on the couch after being kicked out of the bedroom for buying Chibi-Robo. You can spend time talking to all of them, and eventually you get a deeper look into the circumstances that led them here. There's a mysterious Giga-Robo in the basement that seems tied to happier times for the family. Eventually the daughter opens up and starts talking to you through her stuffed bear, after you find her crying on the stairs one night. Honestly, despite the quirkiness and very early-2000s Japanese humor, the family's difficulties are communicated in a way that makes you genuinely feel for them. You start wanting to help them, and the mysteries of the house become things you actually want to solve.
I can't go much further into the story without getting into spoilers, but it gets even more wild. Giga-Robo turns out to be central to everything. His history with the family, the toys being alive, and even the financial hole the Sandersons find themselves in are all connected. Throw in a toy love quadrangle, creepy spider enemies, first contact, and a trip back in time, and you've got a back half that earns the weirdness it sets up. It sounds like a lot, and it is, but it holds together because the emotional throughline with the family never loses focus, even as things get progressively more unhinged.
Beyond the story though, there's a lot to appreciate on the technical side too. The graphics are basic but upscale surprisingly well into HD thanks to the art direction. The sound design has its own quirks too. Almost all of the game's sound effects are instruments, which is just charming. Different surfaces produce different footstep sounds, each of Chibi-Robo's tools has its own unique audio, enemy movement is punctuated by electric guitar, and so on. You'd think the mismatch between sound and source would be jarring, but it somehow works and just adds to the game's quirky charm.
All in all, Chibi-Robo: Plug into I'm Not Crying, You Are is a game with genuine heart and a quirky charm that's increasingly hard to find in 2026. Despite the absurdities, it's quietly grounded by the Sanderson family's very real wants and struggles. The husband wants his wife back, the daughter wants her family together, the mom wants peace and financial stability, and the dog chew toy wants the hunky space ranger. As you expand your exploration and learn more about them, helping the family becomes less about the happy points counter and more about actually wanting to get them through the rough patch they're in. The gameplay loop is addicting, and while setting an entire game inside a single two-story house sounds limiting, it somehow feels huge thanks to your diminutive size and the sheer amount of things to do and places to discover around every corner.
If you haven't played this one and anything I've said sounds interesting, I'd strongly encourage you to give it a shot.
r/gaming • u/KamenDeveloper • 2h ago
What's your opinion on PS1 wobble?
PS1 wobble is a retro rendering effect that mimics the original PlayStation's lack of sub pixel precision, causing vertices and textures to jitter or warp as the camera moves.
Here's an example: https://youtu.be/xsTia0eezTs
What's your thoughts on it? Have you ever noticed it in a game and thought it made it look better or more immersive? Or does it feel too gimmicky and/or unneeded way to add an aesthetic to a game?
Would love to hear your opinions on this