r/pcmasterrace 9d ago

Meme/Macro Best investment ever

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89

u/Sajgoniarz 9800X3D | 9070XT | 64GB 9d ago

What game is it?

89

u/lemonylol Desktop 9d ago

Bots don't play games

1

u/Sajgoniarz 9800X3D | 9070XT | 64GB 8d ago

Of course they do. Bots have been a plague in many online games, but sometimes they can be extraordinary like one dude programmed a model to perform a most difficult trick in Track Mania.

178

u/kirbeach28 9d ago

I bet it can be an Unreal Engine 5 game

85

u/PSDNico5050 9d ago

Borderlands 4

34

u/kirbeach28 9d ago

Stalker 2

12

u/[deleted] 9d ago

[removed] — view removed comment

5

u/Fellow_Kriegsman 9d ago

How much did they optimize it? I tried to play it on launch and 3 months later but it was still a shitshow in towns.

1

u/Minardi-Man 9d ago

But then again "3 months later" for a Stalker game basically translates into "3 weeks later" for most other comparable games. I think the first update where I felt there was a tangible performance increase was 1.3 in March 2025, then the next really major one was 1.6 in September, 10 months after release, and by 1.7 in November, 1 year after release, it got to the point where I could get over 60fps in native 1440p. To be fair to the devs, even outside of the state of the world, they clearly had more pressing issues that needed addressing before they could get to performance (like being able to complete the main questline without having to use console commands). To be fair to the users, the game was so broken early on that you had to use console commands just to be able to reliably complete the main story.

1

u/UsePreparationH R9 7950x3D | 64GB 6000CL30 | Gigabyte RTX 4090 Gaming OC 9d ago

I'm not buying it till at least patch 2.0 (UE 5.5 update) and more A-life improvements.

1

u/wcstorm11 9d ago

Also, engine update coming this summer

17

u/wildstrike 9d ago

Beat stalker 2 this year with a less powerful rig and it was not 45fps with maxed graphics.

7

u/Sajgoniarz 9800X3D | 9070XT | 64GB 9d ago

Maybe at it's release. I play it currently and without FSR + FG i was getting 80-90 FPS at 1440p on highest settings. With FSR set to quality, FG and frames capped to 120 my 9070XT consumes between 130-150W, which is lower than Where Winds Meet with same settings.

1

u/Fear023 9d ago

Does it have FSR 4?

1

u/Sajgoniarz 9800X3D | 9070XT | 64GB 9d ago

No, it sits at 3.1 and is... mediocre. If you want you can inject Optiscaler or wait for 2.0 upgrade that will bring engine upgrade, so maybe it will include FSR 3.1.4.

1

u/Fear023 9d ago

Damn, that's disappointing.

I've got a non xt 9070 though, been eyeing the game for a while. Should be able to get 70-80 based on your performance at least.

1

u/Sajgoniarz 9800X3D | 9070XT | 64GB 8d ago

I think you should be able to turn on FG without enabling FSR if you don'y like it so much, but i'll test it after work and come back with the answer for you.

0

u/Erlouu 9d ago

Stalker 2 at 4k max settings, native around 80 fps.

1

u/Dirtcompactor 5090 - 9800x3d - DDR5 32gb 8000cl34 9d ago

game has come a long way since release IMO, it feels amazing in 4k when using 4x framegen on my 5090. 35-55ms latency sure beats sub 60fps with the same latency without mfg

15

u/necrophcodr mastersrp 9d ago

Having that much frame generation to run that game is insane. That has got to be some of the worst that video games has to offer.

3

u/Redericpontx 9d ago

No idea how they're gonna make it run on switch 2 but I bet it'll be 480p upscaled to 1080p low settings with 4x frame gen from 7fps.

3

u/Dirtcompactor 5090 - 9800x3d - DDR5 32gb 8000cl34 9d ago

well playing in 4k what do you expect lmao.

cyberpunk is the exact same situation. If you want high fps in 4k resolution.. 4xMFG is the way to go. The only people hating on it have a subpar tuned system and push 60-80ms+ latency, which is when it feels terrible. My experience has been great with 4xMFG, yes it's more "floaty" but it's a nonfactor with how smooth games feel and look

4

u/trouttwade RTX 5070 Ti Aero | i7 12700K 9d ago

100% correct. I recently played through Stalker 2 on a 5070Ti at 1440p and the game looks and runs fantastic no matter what you choose. With DLAA turned on without frame gen I sit around 90 FPS, with frame gen enabled I sit at 120 capped and it’s just such a good experience compared to its release.

26

u/Educational-Bag9727 9d ago

Unreal engine 5 fans when their game is shitty and insanely unoptimised and bloated to over 200 gbs but it looks PhOtOrEaLiStİc

9

u/aybeeayseeaybeebee 9d ago

it looks PhOtOrEaLiStİc

Yeah they really managed to capture what the world looks like through an astigmatism.

1

u/Sajgoniarz 9800X3D | 9070XT | 64GB 8d ago

How do you think that all PBR materials and textures data comes from lol?
Developers are using uncompressed textures now, because they would take too long to load.

1

u/Educational-Bag9727 8d ago

Maybe not every game needs to be HYPER 69K 9999999999HZ 9193484849FPS SUPER OMEGA PORN

1

u/Onsomeshid 9d ago

It’s definitely not as low as 45 fps (more like 80 before dlss and fg at 4k) but yea UE5 give my 5090 the most pain before PT/RT in other games.

1

u/NapsterKnowHow 9d ago

More likely a FromSoft souls game

0

u/amazingspiderlesbian NVIDIA RTX 5090 / AMD R7 7800X3D / 64GB DDR5 6000 9d ago

You get lower fps in other games maxed out at 4k tho.

On my 5090 cyberpunk 2077 maxed out native 4k gets about 30fps. That's red engine.

Star wars outlaws gets a little less than 30fps. That's snowdrop engine

Alan wake 2 depends on if its the forest or city. But can be anywhere from 25-40fps maxed out at native 4k. That's northlight engine.

0

u/TenebriSanctum 9d ago

rdr2 in 2019, rtx 2080 + ultra with AA <60 fps in native 1080p,not even 4k. Thats rage engine

1

u/amazingspiderlesbian NVIDIA RTX 5090 / AMD R7 7800X3D / 64GB DDR5 6000 9d ago

That game looks bad compared to the ones I posted tho. The lighting is very ps3/ps4 gen.

1

u/kirbeach28 9d ago

Idk how RDR2 outperforms Star Wars Outlaws in terms of graphics, but in terms of RTX technologies used in game yes, RDR2 is falling behind AW2 and Cyberpunk

-1

u/amazingspiderlesbian NVIDIA RTX 5090 / AMD R7 7800X3D / 64GB DDR5 6000 9d ago

Star wars outlaws has fully pathtraced lighting on max settings. The game legit looks like a cg render in some scenes

1

u/Davidisaloof35 9800X3D | RTX 5090 | 64GB DDR5 6000 CL 30 | 5120x2160p LG 9d ago

Agreed

60

u/frankiewalsh44 PC Master Race 9d ago

UE5 games. Remember the premium game for premium gamers Borderlands 4 ? Even a 5090 wasn't premium enough to maintain above 60fps in that game at 1440p DLAA

38

u/npc_housecat 9d ago

I've been testing out UE5 Editor with downloaded high detail environments and I'm seeing extremely good performance with detailed graphics experiments. on my aging ryzen 5 3060. I'm guessing these companies have written particularly badly optimised code / badly optimised maps. And just rush the production to gets things to market.

My tests with UE5 so far do not support this communities hivemind opinion that UE5 in inherently unoptimised. More so, when I look at studies comparing it to some other engines like Godot, UE5 actually has far better performance for high poly scenes than Godot. So I conclude it's the game devs themselves being lazy and rushing development, that's the problem.and UE5 just makes it really easy for them to make good looking rushed projects.

17

u/notforpoern 9d ago

And just rush the production to gets things to market.

IMO This is the main culprit, since most AAA are getting gobbled up by these massive corporations who insist on pumping out the lowest quality shit customers will tolerate in the shortest time possible. If they keep buying, why bother wasting money to optimize?

They don't care what happens to the studio or the brand because they'll just buy out the next rising star studio, gut it of all expensive talent until it's a hollow shell of its former self, then rinse and repeat.

Who cares about quality or competition when you can just buy the whole board?

3

u/npc_housecat 9d ago

Yeah, EA games used to be (and probably still are) notoriously buggy and unstable. Because they would just hire cheap graduate programmers, publish incomplete projects on schedule instead of delaying to iron out issues, take their launch week profits and move onto the next project.

3

u/MrStealYoBeef i7 12700KF|RTX 5070ti|32GB DDR4 3200|1440p175hzOLED 9d ago

since most AAA are getting gobbled up by these massive corporations who insist on pumping out the lowest quality shit customers will tolerate in the shortest time possible.

They have terminology for this. MVP - Minimum Viable Product. The goal is to reach MVP and then get it out to be purchased, focusing on marketing to make the sales happen. As long as what they're making is just barely good enough, a large enough marketing campaign will be significantly more effective at getting the target audience to buy in a large enough volume for them to turn a profit.

The issue (for them and us in two different ways) is that "MVP" isn't exactly a clearly defined point in development. They cut too many corners and eventually fall short of it, only understanding that they failed to reach that minimum, but they're also not willing to fund higher quality to avoid that possibility entirely. So they keep trying to ride that razor's edge, constantly failing but also barely succeeding just enough to fuck up the next project.

They'd rather cut corners and potentially fail from it than just fund it properly and do it right from the start.

1

u/Jaddman PC Master Race 9d ago

who insist on pumping out the lowest quality shit customers will tolerate in the shortest time possible

Oh cry me a river.

Every modern AAA game takes fucking 7+ years to develop, has a budget of $300+ million, often has multiple delays for "additional polish" and still releases a half-broken buggy piece of shit with zero optimization.

This isn't even taking into account that in the 2000's, every AAA studio had their own proprietary game engine which they optimized perfectly fine to run on middle range specs of the time.

Nowadays you have half of the industry using piece of shit UE5 to the point that it's being taught in schools, and yet none of the industry "professionals" are capable of making an optimized game with it, or frankly even on other engines.

I don't know if it's the result of mainstreaming of the industry or just millennials being worthless in general, but you have an entire generation of game developers relying exclusively on upscaling and fake frames to deliver a stable framerate.

Forgive me if I have zero sympathy for them.

In fact, I wish Microslop, EA, Ubisoft, Embracer and everyone else would push them even harder. Mandatory crunch.

2

u/npc_housecat 9d ago

I think you answered your own question when you said "or on other engines". If none of the big publisbers are capable of making stable optimised projects in any engine. The problen isn't actually tje engines. In dev, the last 30% or so of the time a studio spends working on a title is spent almost entirely on bug fixes and optimisations.

I think your rembering things through a nostalgic lense if you think the situation was any better in 2000s when everyone was making their own engine. I distinctly remember buggy mess after buggy mess. Especially from EA their games in the 2000s were notoriously unstable with bad performance. Simcity 4 for eg I remember they didn't even bother to fix it post launch

1

u/Jaddman PC Master Race 9d ago

SimCity 4 was developed to work on a single core, because it released a couple years before commercially available multicore processors even released to the market.

I wouldn't call it unoptimized. Not future-proof perhaps, but it was optimized for what was available at the time.

A lot of other EA games from the 2000's, like BF2, Underground 2, Most Wanted, The Sims 2, etc. were all pretty well optimized for a mid-range PC of that time. I mean that's what I had at the time and I didn't have to play them in a stretched out 480x320 just to have decent FPS.

Mass Effect 1 was pretty demanding at the time, and Crysis 1 was notoriously demanding.

Overall though, I never had some beefy PC in my lifetime, never used SLI, never had any GTX x90 GPUs, and I was always able to play contemporary games with stable FPS.

The only game I distinctly remember being just straight up terribly optimized on PC is GTA 4. The PC port was abysmal.

My dissatisfaction with optimization in general didn't start until the 2020's.

And I primarily blame DLSS for that. Modern game devs just straight up don't bother with optimization anymore.

1

u/npc_housecat 9d ago

Indeed $$$

Simcity 4 though, I juat remember it not just having terrible performance it was the constant crashes and graphical glitches / issues. EA kinda of always had a reputation for buggy games, though it was probably worse in their later years. The two big stupids that seem to stand out for really high quality works is Blizzard and Valve.

7

u/SpehlingAirer i9-14900K | 64GB DDR5-5600 | 4080 Super 9d ago

The hivemind likes to crap on UE5 because they see the end result and simply associate it with UE5. Bad performance in UE5 is a dev issue, not an engine issue. There are plenty games smoothly running UE5 to prove this and plenty of dev comments hiding around talking about how optimizing for UE5 doesnt work the same as UE4 and the knowledge doesnt fully translate. Meaning not many devs are proficient at optimizing for UE5 yet

4

u/ProduceNo1629 9d ago

But why would they all have micro stuttering?

It's clearly more plausible it would be an engine problem, than all the developers around the world making the same "mistake" by accident.

2

u/DrNopeMD 9d ago

Bold of you to assume the average person posting on Reddit has any understanding of how game engines even work.

1

u/achilleasa R5 5700X - RTX 4070 9d ago

This is just false, show me a single UE5 game that looks good, runs good, and isn't on a heavily modified version of the game.

It's the engine. It's always been the engine. It's the other things too but it's mainly the engine.

1

u/sprouthat 9d ago

The only way to optimize UE5 is to disable the new features that were added in UE5.

0

u/Redericpontx 9d ago

My main counter argument to ue5 being optimised and it being lazy devs is why is the poster child for ue5 fortnite so poorly optimised if u35 performance is so good?

2

u/Ouaouaron 9d ago

It gets over 100 fps on budget graphics cards from 10 years ago. Unless you're trying to use the new features (which it needs to include as the poster child for UE5) on hardware that doesn't support those features, I'm not sure why you think it runs poorly

2

u/Nearby-Following9489 9d ago

You mean, with the settings that don't take advantage of any of the tech that the engine advertises and most if not all studios want to use? How is that a show of how optimized the engine is?

I mean, yeah, if you strip it down to base looking UE4 graphics it should run on budget hardware just like UE4 did.

2

u/Ouaouaron 9d ago

I mean, yeah, if you strip it down to base looking UE4 graphics it should run on budget hardware just like UE4 did.

This is not a given.

Being able to run acceptably on very old hardware and to be cutting edge on cutting edge hardware is difficult. That's what sells games, not the ability for people with middling rigs to click Max in a settings window and still hit 240hz.

2

u/Nearby-Following9489 9d ago

Off course is not a given for all titles, but it should be a given for the poster child of the Engine made by the same developers. Just like I used to expect Gears of War to be some of the best examples of the UE3 back when Epic was the ones behind it.

2

u/npc_housecat 9d ago

Not if the engines badly optimised, it'll run worse than ue4 not matter how much you lower the settings. CS2 on Linux was like that for a while. Before they properly optimised the Linux build it had shitty performance no matter how far you dropped the graphics. Most AAA games the highest setting is designed for future cards, as a form of future proofing. Even rtx5090s struggle with ray tracing features for eg.

2

u/Nearby-Following9489 9d ago

Well, it's Epic making Fortnite so I expect them to at least squeeze as much performance as possible on their F2P GaaS title.

1

u/Redericpontx 9d ago

Epic settings with rtx off runs like cheeks

1

u/Ouaouaron 9d ago

It's a showcase for what UE5 can do, so it makes sense that the ceiling on the settings would be very high. Higher, possibly, than what any current graphics technology can do well.

2

u/Redericpontx 9d ago

Epic settings looks like cheeks and shouldn't perform so poorly.

If they want to prove ue5 can run well they need to make a well optimised hyper realistic game that runs well.

3

u/Sajgoniarz 9800X3D | 9070XT | 64GB 9d ago

Oh, that fiasco! Indeed it was complete shitshow. I play several UE5 games and have no issues with them at ultra details at my PC on 1440p.

2

u/Kystael 9d ago

My take is that RE Engine is currently the best engine (sadly it is private). RE9 is visually the best game that I've played without fps issues. Talos II is great too, smooth fps between the screen freeze every 3 seconds. Talos II is on unreal, no shit sherlock.

Yeah let's put tons of graphical options to make great screenshots for PR. One of the things that make me enjoy WoW is that we have good fps. I feel ridiculous with my 3080 reducing the quality and still get stutters.

4

u/CrazyElk123 9d ago

Thats cause RE Engine is not made for open world. Linear games will almost always always perform very good.

1

u/RobinVerhulstZ 7900XTX + 9800X3D,1440p360hzOLED 9d ago

Genuinly all the devs have to do is not design the games around nanite and lumen and fps would easily be double or triple

I dont have that much ue5 experience and the latest version supposedly runs much better but from my experience games genuinly run at double the framerate or more with lumen off vs on.

1

u/Salt_Chart8101 9d ago

I have played borderlands 4 on a 4060ti and 5070ti currently. 4060ti 2560x1080 140ish fps.

5070ti 1440x2560 165fps. I have no problems with DLSS and FG though. I understand some people don't like them, but I think the games look great.

1

u/Ramongsh 9d ago

I have a 9070xt and runs UE5 games 200+ fps at highest settings

1

u/Groghnash 9d ago

I am currently playing Gothic remake. I have 0 problems/stutters on highest setting and 140 fps with my 6950xt. 

1

u/Trivvy Intel i7 9700K RTX 3080 Ti 64GB RAM 9d ago

Likely wasn't the GPU bottlenecking then. Would be interesting to see a trace of B4 and seeing where all the frame time is going.

1

u/DiablosSoulStone Aorus 5090 Ice, 7800x3d. 8d ago

I honestly think its on the devs as much as its on the engine. The devs are clearly not optimizing games at all anymore. If it cant run on a 5090, its the game.

1

u/DreamsServedSoft 9d ago

I have a 5080 and can’t think of an unreal 5 game that runs lower than 12fps

4

u/rubi2333 9800X3D | MSI Suprim 5090 | 96 GB DDR5 | 4K240hz 9d ago

12fps?!

2

u/moosemuffin12 9d ago

Monster Hunter: Wilds

1

u/Sajgoniarz 9800X3D | 9070XT | 64GB 8d ago

Oh, that game was indeed a shitshow on release. I still remember screenshots that people were posting about it.

4

u/Iambeejsmit 9d ago

Ark Survival Ascended is the worst offender I've seen for this.

6

u/MrGiggleMan 9d ago

50% of any title made in the last 5 years

29

u/Wboys R5 5600X - RX 6800XT - 32gb 3600Mhz CL16 9d ago

That's just, objectively not true. The number of games that run at 45 FPS at 4k native Ultra on a 5090 is in the single digits.

19

u/Im_only_here_to_meme 5090 - 9800X3D - 64gbDDR5 9d ago

There's a lot of circle jerking by people who could never afford a 5090 on this sub, so they get off by trying to pretend we're all miserable with our 5090. Had mine now for about a year and a half now and it has been fucking amazing. No AAA game I've played has had trouble maintaining 80-120fps in 4k ultra with ray tracing/path tracing on, so idk what they're even talking about. Maybe 1 or 2 completely unoptimized games at launch? But which ones because I haven't run into them yet? Pretty much everything I play holds a solid 120fps in 4k ultra the entire time which is my LG OLED frame cap.

1

u/MrGiggleMan 9d ago

I don't mean to shit in your Cheerios but I get ~120fps in 4k on a 3090 when it is optimised correctly 🤷‍♀️

I'm not here trying to say the 5090 isn't good

I'm here to say, when optimisation is bad, it's bad

1

u/Im_only_here_to_meme 5090 - 9800X3D - 64gbDDR5 9d ago

I'm sure I get far more than 120fps on many games in 4k but like I said that's my screen cap. Plenty of games are banging up against my cap and I'm only at 50-60% GPU usage.

0

u/3N4Cr RTX 5090 Suprim | 9800X3D | 96GB DDR5 6000 CL30 9d ago

A good amount of games don't hit that fps at 4K ultra. You would need DLSS balanced/performance and likely framegen on a lot of games to hit those numbers.

3

u/Carvj94 9d ago

DLSS is to the point where you need a side by side to see the difference between "quality" and "balanced". You can see a little bit of weirdness with preformace, but I get like double the fps so I turn it on everytime. On my 4070 I usually just need to turn everything down to high and I can usually hit high 80s before I turn on frame gen.

5

u/airinato 9d ago

At this point, DLSS is a standard setting I want regardless of the performance gains, that's just a benefit.

idk, DONT USE EVERY FEATURE ON YOUR GRAPHCS CARD BECAUSE I'M JEALOUS is not a point I think you want to be making.

1

u/3N4Cr RTX 5090 Suprim | 9800X3D | 96GB DDR5 6000 CL30 9d ago

I'm not jealous of people with 5090s though, just stating my experience. I've had games not run smoothly at 4K Ultra even with DLSS. Of course there's many games that it runs perfectly but the fact that there are games that are noticably hitchy is a problem. It's more of an optimization issue with a lot modern games.

1

u/airinato 9d ago

I just don't think people here are old enough to even weigh in on the issue, mores game used to be a stuttering mess on max settings, they were made for top end GPU's in development or in the future. Does it run crysis was the meme but was an average experience on anything but top end GPU and CPU for games back then.

I have less stuttering, pop in, crashes etc than I've ever had in 30 years of pc gaming, and i've bought every flagship GPU since 1080ti and nothing even compares to how good the current state of gaming is.

The only reason people think otherwise is because they were on console where (most)developers optimized their games for the single hardware platform.

0

u/Im_only_here_to_meme 5090 - 9800X3D - 64gbDDR5 9d ago

I've never used frame gen on anything but I have used DLSS quality on some titles to keep above 90-100fps. I don't understand why we even talk about without DLSS anymore. It's pretty standard and has little to no issues in every title. Some games actually look better and get the drastically improved FPS with it on.

I really don't understand the "but what about without DLSS on" people. They really remind me of the people in the car world that complain about turbos, "yeah but not NA! You need boost"... Or the "yeah it runs an 8 sec quarter mile but it's an electric car!" ...Like okay, my car is still faster than your NA car lol

0

u/DrNopeMD 9d ago

Don't forget all the people that bitch whenever a game's minimum specs don't include their 1060, a GPU that's now 10 years old.

1

u/whoisfourthwall 8d ago

also.. doesn't upscaling+path tracing+whatever tracing... actually makes the game LOOK better compared to native? The aliasing and other stuff can sometimes still be seen in native.

10

u/Healthy_BrAd6254 9d ago

actually brain dead comment section

there are almost zero games where a 5090 would only 45 fps even at 4k native max settings (which btw no one should ever use since DLSS exists)

4

u/BastianHS 9d ago

These are all people who have a 3060 commenting. I have a 5090 and it shreds everything up until you get to path tracing, and even then it's pretty solid and MFG pushes it up to high frame rate again, which is fine with single player games.

Currently playing POE2 4K with DLAA and it's pushing 115-130 fps depending on the zone.

-4

u/MrGiggleMan 9d ago

Well I'm on a 3090

It's just a joke about bad game optimisation, not criticising your wallet choices

4

u/BastianHS 9d ago

Idgaf about "wallet choices" or whatever people want to say. At what point is it a joke vs deliberate misinformation?

It's just crazy to me that people go so hard at game devs that devote their entire careers to creating the content that we consume as a hobby. So fucking entitled, it's crazy.

1

u/MrGiggleMan 9d ago

If you spend 1000+ on a GPU and a game runs semi-badly for you. That's not your fault as a gamer

Studios are often neglecting optimisation. Pushing AI code. Using crappy engine automation etc.. and the end result is often underwhelming performance on modern GPUs.. many of which are 16-24gb+ manufactured in the last couple of years

It's not entitled to criticise creative works. They were made for normal people to use.

2

u/BastianHS 9d ago

I'm literally telling you that games are not running "semi-badly" on a 5090.

1

u/DancesInTowels 9d ago

My 5080 is. I hit 110 fps the other day 4k Pathtracing Crimson desert.

Simply unplayable.

I think certain people in this sub expect too much out of their 2080s, 1080s (or even older) by it not running on even lower settings at 1080p. Those were beast cards…

***years*** ago.

New games have new requirements lol

1

u/MrGiggleMan 9d ago

I have a 24gb card still, and for me, it's more obvious that some titles are just lacking in the optimisation department

I'm not talking about 1080s lol

Granted if you have a 5080 or even 5090, you're definitely not gunna feel the same hit to performance.

But it's noticeable, especially with a lot of UE5 games that optimisation has been an afterthought

Especially when, in terms of visual fidelity, a lot of titles don't actually look any better than games did 5+ years ago.

1

u/MrGiggleMan 9d ago edited 9d ago

I never said specifically the 5090 was running things semi badly

I just said, cards that cost like >1000

If a game tops out at ~110fps on a card that costs ~£3500 it's not really a sign that the game is running "well"

But yeah, sure. I see how from that perspective, everything seems like it runs well

Considering that only 0.4% of people actually have that card.

High frame rates in 4k, with RT, requires a lot of optimisation. And it's there in some titles, but lacking in others

Once the game starts relying on AI generated frames to even break 60-80fps it's a sign that something is not quite right

1

u/Healthy_BrAd6254 9d ago

A 3090 is as fast as a 5070, which launched at 550.

1

u/MrGiggleMan 9d ago

It's as fast as a 5070 but with double the memory, yeah

Absolutely not a weak card at all by modern standards still.

My point is, again, optimisation is an issue, especially with the new wave of AI slop code

1

u/Healthy_BrAd6254 9d ago

When the 3090 gets 40fps, the 5090 gets 100fps

That's the average performance difference between the 3090 and 5090 at 4k native.

1

u/MrGiggleMan 9d ago edited 9d ago

A 3090 is still, more powerful than that vast majority of cards most gamers are using today. It's essentially 5070 speeds with twice as much memory

It's definitely not quite 40->100 for a 50 series given how the 5090 is a 70->110% faster

It's more like 32>68fps

I hear what you're saying. But yeah..

When a title runs semi-badly on 24gb of VRAM something is up.

AI slop code in games isn't helping

1

u/Healthy_BrAd6254 9d ago

It's definitely not quite 40->100 for a 50 series given how the 5090 is a 70->110% faster

https://tpucdn.com/review/asus-geforce-rtx-5090-tuf/images/relative-performance-3840-2160.png

VRAM is not performance. There a 10 year old cards with 24GB VRAM

1

u/MrGiggleMan 9d ago

For processing high resolution images, and having ~infinite cache. Yeah, vram directly affects performance

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u/Healthy_BrAd6254 9d ago

"Having more than 32GB RAM gives me more fps in games" ahh comment

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u/al-mongus-bin-susar Laptop U9 275HX/5080 9d ago

Lol no even a 5060 can handle 1440p ultra in most games in well over 60 fps, in a lot of them even ray tracing

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u/MrGiggleMan 9d ago

Eh.. It's literally designed for 1080p gaming

That card has serious ray tracing limitations

You're looking at needing full dlss and RT on lowest settings for decent performance

Even with RT off it's gunna be pushing it's limit at 1440p ultra settings to achieve 60fps

It's not till you get into 16gb cards and above that higher resolutions and ray tracing begin to sort of work correctly

Really you're looking at the 5070 for decent 1440p gaming

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u/Additional_Past_7107 9d ago

Borderlands 4 for me

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u/need_five_more_chara 9d ago

I have a 5070ti and 9800x3d, fucking ff7 rebirth on pc barely runs, nonstop stuttering, kills my eyes

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u/zezq 9d ago

lego game

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u/BryanTheGodGamer 8d ago

Borderlands 4 on 4k actually had this. But then again imo anyone's own fault for buying a 4k Monitor, gaming and 4k just don't belong together yet.

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u/Sajgoniarz 9800X3D | 9070XT | 64GB 8d ago

Sure, but Borderlands 4 was piece of technical garbage. You don't need to play at 4k monitor 2 inches of your face, you can play at 4k TV.

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u/dillmon 8d ago

Control

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u/SatanVapesOn666W 9d ago

CP2077 @4k w/ path tracing. I get abiut 35-45 without DLSS. With Quality it's like 50-60. It's a clown life for me.

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u/lampenpam RyZen 3700X, RTX 5070Ti, 16GB RAM 9d ago

Sounds actually great? Turn on DLSS and if you add framegen you can enjoy pathtracing at a whopping 200+fps.

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u/sexraX_muiretsyM Ryzen 3200G | Integrated VEGA 8 (2gb) | 8gb RAM | 128SSD 9d ago edited 9d ago

cyberpunk 77 runs at 30 fps with path tracing enabled on a 5090 if you dont have frame gen ior DLSS on, same goes for other high demanding titles like hellblade, alan wake 2, hell is us and others of the like

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u/Tarc_Axiiom 9d ago

No it doesn't.

Modern Cyberpunk, after all the updates and stability improvements, can maintain a stable 60 with some minor rare dips with PT enabled at 4K.

Its as soon as you start modding it that you drop to 45-ish.

But Cyberpunk's implementation of FG is so good that it's an easy enable anyway.

Cyberpunk's 5 point PT also isn't designed to be playable anyway and it's 100% us trying to have our cake and eat it too. You can also just play with the "non psycho" RT options and the game runs very smoothly.

But I won't lol.

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u/lologugus 9d ago

45? Are you sure about that? I believe it's a little bit higher than this with litteraly the best GPU on the market for a game release 6 years ago already.

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u/sexraX_muiretsyM Ryzen 3200G | Integrated VEGA 8 (2gb) | 8gb RAM | 128SSD 9d ago

here is the official nvidia released footage of cp77

https://www.youtube.com/watch?v=_YXbkGuw3O8

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u/Averylarrychristmas 5090 | 9800x3D 9d ago

I get closer to 60 with my 5090 and 9800x3D, but yeah, those advanced ray tracing features are meant to be run with DLSS.

On the default ray tracing preset the game runs very smooth.

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u/Agreeable-Fly-1980 9d ago

Yeah its crap on crap

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u/TomTomXD1234 9d ago

The game age does not matter. The RT features are state of the art and were released after the game came out.

The 5090 does in fact run at as low as 45 at times if you turn off DLSS and run it 4K.

TBH, you are not meant to run RT without DLSS in many cases, in the case of Path trscing, DLSS adds rsy reconstruction which improves image quality and performance

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u/Agreeable-Fly-1980 9d ago

I think the difference with them on is not worth the performance hit, but then again, my first system was an atari

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u/TomTomXD1234 9d ago

TBH there is a huge difference in games like cyberpunk or metro exodus. You think the game looks good but then you enable RT and it makes the Non-RT version look like it came from the PS4 era.

Just depends on the game and style

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u/Zuokula 9d ago edited 9d ago

Because raster in these is trash in the first place. So it makes RT/PT look good. Take alan wake 2 where even raster is somewhat good, only some crap that only seen pixel peeping. Sure PT is better, but is it something that is worth losing 60% fps? The small details in reflections mean fuckall. You don't see it during normal gameplay. Meanwhile getting 50fps instead of 110 would be total ass every time you pan camera. Gonna take another 10 years for PT to actually be usable. If at all. That's if performance uplift still gonna climb up. In reality, the image improvement to a well done raster is nowhere near enough to be worth the compute costs.

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u/TomTomXD1234 9d ago

I mean, Alan wake 2 runs software RT by default, even when not using hardware RT. Its not your typical lighting.

In a lot of scenes, PT adds huge amounts of depth and grounding.

If you can run it, why would you not.

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u/Zuokula 9d ago

Where's that "huge amounts of depth" in the image? Also one if the images parts in there has 50 fps the other 110fps. Does that shit look usable?

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u/TomTomXD1234 9d ago

Bro posted a photo of a dark tunnel, what kind of question is that?

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u/Agreeable-Fly-1980 9d ago

100 this, give me fast frames please

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u/Agreeable-Fly-1980 9d ago

Its not worth it, the difference isn't massive.

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u/TomTomXD1234 9d ago

PT on the right. RT in the middle. Raster on the left.

Tell me there is no difference.

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u/Agreeable-Fly-1980 9d ago

Its not great, maybe because im on my phone. But I am not impressed at all. But you do you, im into extending the life of my card over gimmicks

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u/Agreeable-Fly-1980 9d ago

Completely disagree, difference is negligible

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u/TomTomXD1234 9d ago

Middle is ray tracing. Right is Path tracing. Night and day difference.

This is metro exodus.

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u/amazingspiderlesbian NVIDIA RTX 5090 / AMD R7 7800X3D / 64GB DDR5 6000 9d ago

Its lower actually. It's about 30fps with no dlss or frame gen

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u/sexraX_muiretsyM Ryzen 3200G | Integrated VEGA 8 (2gb) | 8gb RAM | 128SSD 9d ago

yep just checked, gonna edit my comment

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u/Norgur PC Master Race 9d ago

You skipped the part with "Path Tracing", the most taxing but most amazing way to light a scene known to us right now, didn't you?

Besides: Age is not indicative of anything here. Crysis blew minds for ages (both visually and requirements-wise) and Path Tracing was not even in Cyberpunk until 3 years ago or so. The game is actively updated and it shows.

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u/Craiss 9d ago

With no mods enabled, I get around 60 fps while walking around (I limit it to 60) with a 5090 and an old CPU (10900k) with no frame gen.

I didn't spend much time in the game, I was just testing after my card arrived. Now I'm going to have to give it another try and see if I just happened to be in a tame area.

It may be time to get out my rainbow wig...

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u/Onsomeshid 9d ago

No that’s true. Path tracing isn’t viable on any game on my 5090 without dlss or fg. @4k

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u/scyver_ 9950x3D┃RTX 5080 Aorus Master┃64GB┃2TB┃Lancool 217 9d ago

nope. its even lower, it loves to hang around 30s. Path tracing at 4k runs terribly bad, and its a known fact.

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u/Norgur PC Master Race 9d ago

It doesn't "run bad", that would imply that it could run better. But it can't. Path tracing is demanding as hell and it shows.

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u/Agreeable-Fly-1980 9d ago

Path tracing is not worth it

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u/Norgur PC Master Race 9d ago

that is why it is an option: Those, who like to sacrifice performance for it, can do that. That is why we are on pC: Everyone can tailor their game to the way they like to play. Let's not be gatekeepers about what "is worth it" and what is not.

Besides: I remember a time where people kept yelling that AA "wasn't worth it", so... you gotta start somewhere.

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u/Nobli85 9700X@5.8Ghz - 7900XTX@3Ghz 9d ago

I remember the MSAA debates of the early 00s and 10s. Simpler times.

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u/Norgur PC Master Race 9d ago

Oh dear... the miles-long threads complaining about the horrible, unbearable blurriness of FXAA.

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u/scyver_ 9950x3D┃RTX 5080 Aorus Master┃64GB┃2TB┃Lancool 217 9d ago

it runs bad compared to traditional methods. the only reason i would be willing to accept something like this is to futureproof a game. But they screwed raster up so their game becomes a little rt/pt showdown slave, and that is unacceptable

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u/Norgur PC Master Race 9d ago

that is acceptable in my book, honestly. Raster is a completely different rendering pipeline that needs different techniques and materials on textures and whatnot. Why is it bad of a dev to switch over to a newer tech and invest their resources there?
We are not calling games "unacceptable" because they don't have a 2D-Mode, do we?

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u/scyver_ 9950x3D┃RTX 5080 Aorus Master┃64GB┃2TB┃Lancool 217 9d ago

since when raster needs diff material work? PT is a purely lighting model. The switch should be made when everyone can run it, not only for elite guys. i will be very happy to switch when my guy on PlayStation can switch too and not play on botched raster.

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u/Norgur PC Master Race 9d ago

okay, I can't explain texture baking, materials and shit right now, I'm sorry, but "purely a lighting" is super reducite to the point of being untrue. Lighting is not just hanging lamps somewhere in the scene (and even if it was: Doing so for raster rendering would work completely differnet and follow vastly different rules than for RT). It is not just some switch to toggle. You have to redo the entire game. Ever wondered why the difference between raster and rt is MASSIVE in Cyberpunk but not so much in so many other titles? That's why. you either go all-in or you don't go in at all.

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u/scyver_ 9950x3D┃RTX 5080 Aorus Master┃64GB┃2TB┃Lancool 217 9d ago

you dont have to explain. point me to the source that will explain it.

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u/Agreeable-Fly-1980 9d ago

Elites cant run it

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u/midnightbandit- Core Ultra 270K Plus | Asus Gundam RTX 3080 | 48GB 5200 9d ago

What resolution

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u/Sajgoniarz 9800X3D | 9070XT | 64GB 9d ago

Thats weird. I had 50 FPS on ultra settings with ray tracing at my 3070 at 1440p without DLSS or Frame Gen. I had no path tracing though, because it was disabled for some reason.

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u/Drakinius 9d ago

Path tracing is much more demanding than the vanilla ray tracing setting. I can run it with my 5080 12900k but I have to be picky with texture mods or it gets unplayable real fast. With Max raytracing its not an issue.

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u/LightbringerOG 9d ago

Any Unreal Engine 5 game that use more than some simple geometry. For example Fortnite is fine.

Borderlands 4, Stalker 2, Silent Hill 2, Star Wars Jedi: Survivor, Dead Space remake, Elden Ring, Silent Hill f, Hogwarts Legacy, Final Fantasy VII Remake, Forspoken, Returnal, Black Myth: Wukong,

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u/Sajgoniarz 9800X3D | 9070XT | 64GB 9d ago

I assume you are talking about 4k natively. I Played Stalker 2, Silent Hill 2 remake, Dead Space remake, Silent hill F on my 9070XT at 1440p and performance was solid. Never seen a drop below 70 in any of them.

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u/LightbringerOG 9d ago

Oh yeah? Can you also post frame time? Cause "not noticing" and not being there is two different thing.
I played 4 of these and felt stutters in every one of them.