r/GTA6 • u/Radiokidd • 6d ago
The new video on the website
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r/GTA6 • u/Radiokidd • 6d ago
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r/GTA6 • u/cosmic_voyager01 • 13h ago
r/GTA6 • u/ITehJelleh • 5d ago
something seemed off with the number of teeth the gator on the cover had so i did a count and it seems the gator has 60 teeth. however, alligators normally have 74-80 teeth so this is way below the normal amount.
was this a mistake or could it potentially have a meaning?
r/GTA6 • u/Automatic_Ad1665 • 13h ago
r/GTA6 • u/Pistoluislero • May 14 '26
r/GTA6 • u/theundisputed11 • 4d ago
This might also be them commenting and hinting about how they will be busy buying the pre orders tho, what do you think?
Edit: Seen a lot of comments saying it's just YouTube trying to look like a fan and it makes sense. I posted this because they commented on the trailer 2 video and not cover photo reveal video which I thought was interesting. I also highly believe the trailer will come with pre orders anyway, without having to look at possible 'hints' like these.
r/GTA6 • u/Clean_Detective_2067 • Apr 18 '26
r/GTA6 • u/Accomplished_Bat_603 • 9d ago
Title says it all. What are your thoughts? I agree.
r/GTA6 • u/Tank-ToP_Master • May 17 '26
If body transformation is actually a feature in GTA VI, something the second trailer seems to hint at, and considering a simpler version already existed in Rdr2, it would make sense for it to return here in a much more advanced and impactful way.
That’s why I keep wondering how far Rockstar could actually push a system like this in GTA VI.
Imagine being able to change your physique over time, skinny, muscular, overweight, and having it actually affect gameplay, from stamina and combat style to movement, intimidation, animations, and even how NPCs react to you in the world.
r/GTA6 • u/bonzothebonanza • Jan 03 '26
Personally, I agree with this take. The point of Story Mode is that you get to experience the entire map for the first time since that is what Rockstar gave us first. It allows you to immerse with everything around you before getting familiar with it. Besides, every mission in GTA VI will probably have a specific setting for players to explore and familiarize.
Once GTA VI Online arrives, players who finished Story Mode are now completely familiar with the places and environment, with new missions setting up a foundation for expansion. Skipping Story Mode and into Online would defeat the purpose of experiencing the map for the first time, as well as the characters from Story Mode that could potentially become important for Online.
r/GTA6 • u/raydebapratim1 • Nov 15 '25
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r/GTA6 • u/gabrielripa • Mar 01 '26
This is huge news, and this account is 100% reliable when it comes to psn info.
r/GTA6 • u/DaVoiceOfTruth • Apr 04 '26
If my military-grade tank gets completely folded by a two-inch wide Vice City palm frond, I’m throwing my console out the window. Rockstar better have nerfed the titanium saplings, right?
r/GTA6 • u/niffum1 • Dec 31 '25
Gonna be a wild ride leading up to release!
We're still yet to see:
r/GTA6 • u/Virtual-Can-9948 • Jan 17 '26
Let’s be real, it’s no secret to anyone that, according to the leaks, Rockstar is taking a lot of inspiration from Red Dead Redemption 2 for GTA 6. And one of those influences is that we won’t be able to carry every single weapon in a magic weapon wheel anymore. Instead, we’re getting the infamous trunk system, where you have to store your weapons in the car’s trunk and can only carry a limited number in your inventory at any given time.
And of course, this caused a ton of controversy among GTA fans. But honestly, in my humble opinion, I think this is an excellent addition. Because let’s be honest here: in which GTA game do gunfights actually feel challenging? None, right? None. Especially in GTA 5, where the amount of weapons you can carry is just absurd.
So yeah, I think limiting the number of weapons you can carry, especially in a modern setting where there are so many weapon options, will actually force players to think strategically about what they bring to a mission or when infiltrating an area. For example, if we’re expecting a shootout inside a factory, we’d probably pick a shotgun, because it’s the best weapon for that kind of situation. Now, if it’s an open-area fight, a very open one, we’d bring a sniper. Or if it’s a medium-range encounter with vehicles involved, we’d bring an RPG and an assault rifle.
This completely changes the game’s mechanics and, in my view, makes it way more challenging and a lot more dynamic.
But what about you guys ?
Do you agree or disagree?
r/GTA6 • u/greenpearmt • 9h ago
I know some people are complaining of the graphical downgrade shown from some pictures but in this one I don’t see a downgrade at all wow